Security lights from the Mechanist

Post » Thu Mar 31, 2016 12:24 am

Anybody else experience an issue with theirs? I got the schematic and installed them and they all turned on (pretty cool actually) every time I come back to my settlement I have to open up the “work shop” and then click on each light to have them work again…. You may have this same problem if you have ceiling fans. Anyone else?

User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Wed Mar 30, 2016 7:52 pm

I made a thread about this bug in the other forum


http://www.gamesas.com/topic/1599820-spotlights-keep-turning-offbug/
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Thu Mar 31, 2016 4:54 am

The regular spotlights have the same problem. I usually wire all spotlights to a switched pole or just a switch would work too. The when you get there and they don't work, just toggle the power off then back on and that turns them back on. You can also just turn the generator off then back on to fix them. Fast traveling to a destination is usually what causes this.



Bethesda needs to fix this already !

User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Wed Mar 30, 2016 4:34 pm

Where did you find the schematics? I found the Eyebot pod schematics, but not the Wall-Mounted Spotlight.

User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Thu Mar 31, 2016 1:08 am

They're in the room with the workbenches, they look like blueprints on a table in there.

User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Wed Mar 30, 2016 11:45 pm

The one with her robot building machine.... They are cool... What a pain

User avatar
Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Wed Mar 30, 2016 4:54 pm

I've had this problem with spotlights too and I solved it by wiring my turrets/spotlights on a separate generator. Of course, this became too noisy and unnecessarily increased the size meter of my settlements so I ditched the plan. Also, would have loved an option to change them between stationary and oscillating.

User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Thu Mar 31, 2016 1:50 am

I had this problem before on one of my settlements. I think I noticed the same ZeroLarge says but I don't remember what I did to solve it.

User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Thu Mar 31, 2016 1:07 am

You can attach one of the timer switches to turn them off then back on again immediately every few minutes.
This resets the script it seems.
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Wed Mar 30, 2016 6:47 pm


Props on the ingenuity, scav'er

User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Thu Mar 31, 2016 2:53 am

I've looked a bit further into this and its seems these new wall spotlights don't always turn back on with a power toggle!



You can still get them to work by moving them in workshop mode, but this makes them even worse than the old spotlights!!



Come on Bethesda fix this already.

User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am


Return to Fallout 4

cron