If you don't know the names Kellogg or Jenny then leave now if you don't want it spoiled I guess. (However, its been long enough now I think)
Still here? Okay.
At some point in your play you will get to briefly meet a synth that calls herself Jenny. She says that she can "make it on her own and hopes we meet again under better circumstances", then states she will look for supplies then before heading off.
We never see her again.
Maybe I have just missed her, but it really feels like something is there. Why would Bethesda add such dialogue as that and leave such a loose end like that? If she was meant to be a simple damsel in distress then she would have simply said "Thanks", hand you some caps and leave like every other settler or random joe of no importance you help.
She has got to be a key factor in the future. Surely she will become a main quest key character in future DLC or something.
Next, Kellogg. Or should I say the "numonic impression" of Kellogg.
Seriously. Why would Bethesda add dialogue like that. After that whole mission I was a little bit overwhelmed and to come out and hear Kellogg's voice saying "I knew I should have killed you while I had the chance" seriously made my heart skip a beat. I genuinely thought I was going to have to confront someone I grew to like. To have to possibly kill an innocent man in order to rid the world of this evil or use him as a tool to gain access to the Institute.
My mind was racing with "where is the story going to go!?" ... It didn't go anywhere.
Why put something so intriguing in the game like that only to sweep it into the corner then put a box on top of it?
Questions unanswered and ends not tied up get to me. I wish to find out why they were like that. What was its purpose? At the moment it feels like it currently falls under the current thought process of "woo yeah power armor" Bethesda used, but I want to hope that there will be more. Stories involving these people. Consequence for action.
That's just me though.