Not sure if anyone's addressed this before, but I'm wondering if anyone has discovered the logic that our custom robots use when selecting which weapons to utilize in combat.
The other day, I was spent an obscene amount of resources trying to create the ultimate killing machine to accompany me in the commonwealth.
Robobrain head(mesmetron attack)
shoulder mounted cluster bombs and smoke grenades
gatlin laser right arm
stealth blade right arm
Armored up with the highest level of protection plus buffs with energy/melee damage
When I brought him to battle, we came across a handful of rouge robots, plus raiders... perfect resting scenario, right? Well, come to find out, he only fired his shoulder cluster bombs and the mesmetron attack. He might have fired the smoke a couple of times... but he never once fired the gatlin laser, and when enemies meleed him, he was melee attacking with the gatlin right arm instead of the stealth blade, still didn't actually fire the weapon. He was trying to attack some raiders inside of a building with his cluster bombs, which was a terrible decision. I thought that was what the laser was for! He ended up taking a pretty long time trying to kill everyone with his mesmetron attack and cluster bombs.. I ended up killing half of them myself because I was getting bored watching him attempt to hit everyone with his mesmetron attack and shoot cluster bombs against walls. Needless to say, test run went so bad that I ended up reloading a previous save so I could get back those resources...
Has anyone figured out the logic for their decision making for which weapons they use? I assumed it wouldn't go as smoothly as I envisioned because I gave him a lot of weapons to choose from. I figured he'd at least be as good as my Ada with Assaultron laser head, lightning gun, and shock assaultron claw. She actually works perfectly, but I guess throwing in shoulder launchers threw it off...