TESV Prison Start Idea: Prison Breaj

Post » Wed Jul 07, 2010 4:43 am

If that is why you don't like prison starts then don't lie about how you don't like the idea of having to come up with an excuse for it. If you wash up on shore, you have to figure out why that happened. If you are part of a convoy of guars that gets attacked by raiders, you've got to explain why. For every single possible start that doesn't involve you getting randomly plopped somewhere, you will be forced to figure out a reason for it.

Now will you PLEASE stop highjacking this thread? Noones said a single thing about the prison break idea except that they don't like prison starts.


I like the original idea, only it would need to be more complex. maybe you have to fashion weapons, or con a guard in order to get your cell open.
Or maybe your in a legion prison, talking to the other prisoners about escaping, a boulder from a catapult crashes through the wall killing the guards(One armed with sword and heavy armor, one with bow and light armor, and a battlemage with scrolls, potions etc.) this gives you the opportunity to mix and match equippment, or go with a singular purpose. Then you and your cellmates fight the invaders to escape from the prison. perhaps you have the option to fight on either side, giving you the good or evil choice. or you could be neutral and just run off. during and after the battle you choose your class, birthsign, etc. then you escape to the nearest town, mq begins etc. thats my idea.
fingers crossed for Skyrim.
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Dan Wright
 
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Post » Wed Jul 07, 2010 3:26 am

You should just be happy that your topic has inspired so many different people to express their ideas, and that it has grown this large this fast.

Let it stray where it may, if the moderators feel the need, they'll lock it.

As for your specific idea:
I like the concept. Different choices that affect your class.
I don't like the idea of knowing any spells right from the beginning (unless you choose magic skills), which is another reason I support your idea to choose.

There should be a non-combat option, though. Maybe get the guards drunk instead of kill them.

It should all be about choice. I'm really leaning towards this multiple beginnings idea, though. Wanna get that out there.

OOh, I like that idea. Making a non-combative character. Perhaps you can raise a guards disposition with whatever the next persuasion implementation will be and he will let you go, saying that he's not sure why you were there to begin with?

And I am fine with discussion in general, and happy that this inspired such discussion, but I'd rather someone go make a more successful thread and have mine never get any replies than have them highjack this one.
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Naomi Lastname
 
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Post » Wed Jul 07, 2010 2:05 pm

Where did I ever say we needed to? Please, tell me. Because I just reread my posts in this thread, and nowhere did I ever say that it was a NEEDED FEATURE. In fact, I didn't even say that not having the feature would detract from the game in the least. I am simply defending it as a tradition that I, as well as many other TES players, enjoy.

The fact that you seem to not be open to objections or alternatives for starting the game in a different manner. The only point you seem to have is that it is tradition, and therefore we must have it for every single game.

And nice job ignoring the fact that I pointed out not only that this being a part of the story is COMPLETELY NONCONSEQUENTIAL TO YOUR RP CHARACTER. ESPECIALLY in Morrowind, where you are just being let off a prison boat.

You may think the introduction is inconsequential, but I find that if it is obstructing, it leaves a sour note for the start of the game. In Oblivion, having to go through the prison break becomes tedious and annoying. Not to mention that game automatically crams the MQ down your throat, and the situation is worsened with Kvatch always being blown to bits. Morrowind is a heck of a lot more tolerable, because you can wiggle the whole prisoner ship bit as not a prisoner ship, due to the lack of other prisoners and cells. Felt more like I was immigrating to Morrowind, and the MQ wasn't crammed down your throat so hard. One could just toss the papers off to the side and forget about them forever, and no one really seems to care. Not to mention it wasn't like the world was going to end the next day, nor were any cities under siege in such a way Kvatch was that it even further thrust you into the MQ.

Also, you are a hypocrite for complaining about a prison start but being okay with having to be pulled up out of the water like what was suggested earlier.

How am I a hypocrite? I was supporting another suggestion that I found to be less in your face and less introduction restrictive for RPing. You start off with a blank slate, and you aren't treated differently from any other civilian. How one ended up there can be from swimming too far from shore and got washed up, to washing up on shore from a ship sinking.

Finally, I love the fact that you are turning this thread into a "prison start bashing" thread rather than actually discussing my idea. Obviously my idea wouldn't apply if Beth decided not to do a prison start, so saying that you don't like prison starts is irrelevant to a thread about an idea for such a start. There could be a thread about general game start discussion, this isn't it. Go make one.

I am voicing my opinion that I do not want a prison intro, and gave my reasons. If you want me to comment further about your idea, assuming it MUST be a prison intro, than here is what I think. The PC is instantly a criminal from the beginning, and would have made the PC's situation going from bad to worse. Not only did you escape from prison, but you killed a bunch of guards in the process, or were an accessory to their deaths. So even if you did make it out of prison, you are a wanted man/woman. At least in Oblivion, the Emperor pretty much gave you pardon. In this, there is no way to get out of this without continuing being a criminal. Even if one was wrongfully imprisoned, they not only broke out of prison (a crime) but they killed some guards or were an accessory (both are crimes).
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Robert
 
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Post » Wed Jul 07, 2010 2:48 am

I am voicing my opinion that I do not want a prison intro, and gave my reasons. If you want me to comment further about your idea, assuming it MUST be a prison intro, than here is what I think. The PC is instantly a criminal from the beginning, and would have made the PC's situation going from bad to worse. Not only did you escape from prison, but you killed a bunch of guards in the process, or were an accessory to their deaths. So even if you did make it out of prison, you are a wanted man/woman. At least in Oblivion, the Emperor pretty much gave you pardon. In this, there is no way to get out of this without continuing being a criminal. Even if one was wrongfully imprisoned, they not only broke out of prison (a crime) but they killed some guards or were an accessory (both are crimes).

THERE YOU GO! FINALLY, you understand how to discuss things in a good, reasonable manner. I agree completely, this is why I agreed with the suggestion of a non-combative solution, like convincing the guard of your innocence or becoming his friend.
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Mark
 
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Post » Wed Jul 07, 2010 10:48 am

Hellmouth;
Normally when I'm on these forums I respect you entirely (Meaning when we are talking about Lore) but right now I couldn't disagree with you more (except for the quoted part in the reply above mine)

Oh, and the OP's Prison break idea would work, but I want something interesting and completley awe-inspireing; Like the emporer himself coming through your cell or the Ghost of one of the Emporer's aids reaching you in your sleep.
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GabiiE Liiziiouz
 
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Post » Wed Jul 07, 2010 4:11 am

Idea thread; http://www.gamesas.com/index.php?/topic/1089003-tes-v-ideas-and-suggestions-163/
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Tanika O'Connell
 
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