Unlike in D&D where a high level wizard can easily wipe the floor with anything else, the average mage in TES is relatively weak. Lore-wise, most mages are actually scholars instead of adventurers and warriors and their spells aren't really useful in battle. Of the adventurers and such that actually would be likely to fight a barbarian type warrior, only a handful can actually pull off the kinds of epic magical feats that fantasy usually shows even novice mages casting.
Stat-wise, a high willpower will reduce the effectiveness of enemy spells and destruction magic isn't really any more effective than just using a sword. There's also all sorts of enchanted gear that can give enemy mages a hard time and several races are resistant or even outright immune to certain spell effects.
Lastly, mages don't generally have very high health, which can be translated as mages not being very fit, much like the average real-world scholar. They also have a tendency to wear little or no armor, so they're pretty frail in close combat. All a barbarian would really need to do is exactly what a melee player tends to do: charge in as quick as they can while avoiding the occasional fireball and deliver a few solid hits with their weapon.
Well without the high speed magicka regen in the newer games .
Depends in Daggerfall a good mage could kill any pure meele char that didn't have magic defenses in seconds you would just run out of magicka unless you had a high skill.It's also quite possible to do that in Obilvion.My Altmer mage has spells that kills any normal high level meele enemy in one hit without even using most of his magicka.
Which are relativly rare at least as constant effects(No level scaling)and the normal fighter would never have them .And who do you think creates those items?Mages.
Shield spells.With Arena and Daggerfall style shields spells you don't need health you're invulnerable .Or Morrowinds Sanctuary and Oblivions Reflect damage spells .
Yes and then could do one of these.
1.Levitation+invisibility....have fun.
2.Cast a low level shield spell that absorbs all damage+and a spell that drains all of your stamina knocking you out.
3.Summon a Deadra.
4.Create a Wall.
5.Disintegrate you....
6.One hit kill you with a normal area of effect fireball.Which would work quite well in reality.
7.Charm you.
Why would a normal fighter never have enchanted weaponry and/or armor? Unless they're one of the "magik iz dangeerus an' stoopid" types, fighters would know the value of enchanted items, even if they themselves never cast spells.
Besides, why would a Mage enchant a suit of heavy armor that they could never wear without falling over and a warhammer that's so heavy that they have to drag it it around on the ground? Clearly, they're making those items for other people.
I don't think lore have something to do with how fighters resist/survive magic attacks or any kind of attacks. The only way the Warrior is gonna stand a chance against the Wizard is to wear enchanted Armor, Helmet, Shield, Sword, Boots, Gauntlets and a Healing Spell. Imagine this if you're a fist fighter and you wanna go up against an archer or a gun fighter in the short-long distance without some preparation, what do you think would happen..
Man don't get angry and launch attack at anyone. I'm not asking you for more work, Just answer the question or don't.
For the record the entire Redgaurd culture is basically (Magik iz dangeerus an "stoopid") against the use of magic. I can't remember exactly why they dont like magic but, its considered counter culture to them. I think its because they believe in their own set of gods, that haven't been referenced in the games so far (that i know of). They do have a small group that is overlooked to contain the rise of the undead and such but, the Redguards turn a blind eye to them out of necessity.
I didn't really got angry mate, just saying.
I'm going to get this out of the way. I really like fighter characters. However bias people might be towards mages, we still need to explain how normal people survive their attacks. The reason i say this is because, there seems to be an awful large number of people who casually run around shooting forest fires out of their and and an cryogenically freezing people at will. The problem is that the world would be in total chaos without a counter force to magic created by intelligent forces. There probably wouldn't be many people left alive if the damage done by magic (as portrayed in the game) wasn't mitigated by some (currently AFAIK) unknown force.
Oops... I might read the wrong sentence , thanks buddy!
Just like X race vs Y race, the answer always comes down to the individuals in question. Technically speaking, the Barbarian archetypes come in with better odds against mage based characters by being able to close distance really quickly and using weapons with a long range. The games don't represent it because, well, games, but chances are you're not going to keep that gout of fire going if someone is hitting you with sharp metal objects. The fact that Nord's typically get some of the better ends of magical resistances (Frost and Shock circa Morrowind) means they're effective Mage killers, due to the fact that they can't shut them down with basic frost attacks.
What I'm trying to say is...don't get hit, close distance, and unless the other fighter in question is competent in close quarter combat, its mostly in the bag. Shields and Wards can only coup with so much.
Well, some being more super human then others helps. Average Legionary getting an ice spike to the shoulder? Terrible day. Pelinal/Wulfharth/the Player getting one? Tuesday.
Also to quickly clairfy, the Yokudans don't dig Tamrielic magic, but supposedly not in the same ways as say, the Nord's do. They view magic as the inferior way to go about things, as opposed to just being superstitious of it in general. Magic is after all, the measly side effect of greater beings fleeing Nirn.
That's not a logical fallacy. Also a pure fighter is not inconceivable as i already explained in my initial response to you about Redguards. Culturally a Redguard warrior would almost certainly be a pure fighter.
That works in a story telling format but, how do you explain pure fighters being lit on fire in the game and surviving in a lore friendly way?
I mean this sounds reasonable but, is it conjecture? Can you explain how magic works (in the lore/game obv.) to support the concept of natural resistance?
Nice explanation. I think devs and players of popular RPGs are so entrenched in traditional RPG mechanics they just take for granted that spells can be resisted somehow to some degree. Most people would just say its "will power" which would be great if it was backed in the lore but, it seems like most people just don't care on either side.
Like Marss said:
I guess we are just forced to assume a lot. Because swinging a man sized hammer hard enough and accurately enough to kill a dragon probably requires some sort of mystical ability. Unfortunately I was hoping there would be some explanation in the lore.
I am fairly certain it was stated in earlier games that the Redguards descended from a long line of Warriors and Mystic Seers, being more proficient in all arts concerning Sword and Shield while the Nords were described as Hardy people stronger than Imperials and Bretons and are very good at Longswords.
The Redguards hating magic when Skyrim's Redguard has a +5 to Alteration and Destruction... when the Yokudans used to wield the same sand magic as the Sinistral Elves? I think it is just the current culture of Redguards is such, much like the Nords are in Skyrim.