It's going to be a bit harder than I thought. The code doesn't seem to function in the MC fires, although I can't be sure why not. From what I can see of the code in NoM, it shouldn't work there either.
;Fire hurts?
if ( NOM_fire_hurt == 1 )
if ( GetStandingPC == 1 )
HurtStandingActor 5
endif
elseif ( NOM_fire_hurt == 2 )
if ( GetStandingActor == 1 )
HurtStandingActor 5
endif
endif
According to the script help file, hurtstandingactor must be a negative value in order to harm the player, so standing in a fire should actually HEAL you as it's currently written. However, neither leaving it positive nor changing it to negative have any effect. And as I mentioned in the previous post, as it's currently set up, only people who have NoM installed and have actually configured fires to hurt will see any difference. It won't have any effect on people who prefer harmless fires. Unfortunately, before I can get it to work in MC, I have to figure out WHY it works in NoM, since it shouldn't.