Certain Scenes and ForceGreets not Running

Post » Mon Apr 04, 2016 2:13 pm

I'm running into a problem where a few of my things aren't starting when everything is perfectly set up to where they should be. All of these things used to work but now they do not.


  1. I have a ForceGreet that refuses to run, and all of the conditions have been met.


  2. I have a scene that refuses to start, and all of the conditions have been met.


  3. I have a ForceGreet package that is running, but he won't say any of the dialogue, and just continues to follow the player because of this.

I have generated a SEQ file multiple times to try and remedy this, even though, to my knowledge, that's only for new start game enabled quests that are added, so no results there.



Can someone tell me what is going on here? This is really frustrating. I don't understand why this is happening.

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Ben sutton
 
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Post » Mon Apr 04, 2016 3:19 am

Tested it out on a completely fresh Skyrim install with no mods but my own, and still the same results. No idea what's going on here.

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Camden Unglesbee
 
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Post » Mon Apr 04, 2016 9:35 am

check your aliases and optional settings on both aliases and scene actor data



check your scene phases' start conditions, if any



if your scene runs but they hang where they should talk, check scene package's "allow random conversation", "allow idle pvssyr" or whatever it is they're supposed to say flags



also, if your scene runs, you might want to check if they're in combat, your scene package's "ignore combat" settings and combat override packages if any



but since you say "your scene refuses to run", "used to" and "won't force greet", my bet is on an alias that's not properly filled.


(for a more concrete answer, pls post a more concrete question :-)



edit: and a seq file shouldn't be necessary for a scene to run for all i know

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Luna Lovegood
 
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Post » Mon Apr 04, 2016 9:05 am

All of the aliases and scene actor data are set to optional on each of my quests. I tried all of the other suggestions as well with no results. Very puzzling issue. I'm beginning to wonder if this is just happening for me.

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Ben sutton
 
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Post » Mon Apr 04, 2016 10:19 am

well of course that's just happening for you, nobody else made the same scene after all :-) (statistically anyway)



anyway, to concentrate on the scene for now to start somewhere:


so, that's not starting at all? or starting and immediately failing? or starting and hanging? big difference



classic reasons for scenes not starting at all:


.) aliases not properly filled (you checked that one already)


.) scene actor data set up in a wonky way. like "stop on dialogue" checked or some bs along these lines


.) phase start conditions - they will NOT wait until the condition is met! they'll just skip that phase then!!


.) scene actions with dialogue actions that don't fit (voice type etc). they'd not not start then though but hang


.) scene packages that are owned by an other quest than the one the scene is on


.) start or phase fragments bugging out (checked script log)


.) probably actors reserved by another scene or something, maybe check "allow reserved" on alias and "interruptible" on scene


.) check scene's and carrier quest's settings for autostart stage, auto-final stage, start scene when quest starts, stop quest after scene etc

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Breanna Van Dijk
 
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Post » Mon Apr 04, 2016 12:18 am

When I say I think this is just happening for me, I am referring to the fact that it might just be a problem with my installation, and perhaps these errors won't occur for someone else.



It's not starting at all. Tried all your suggestions with no results again. I decided to run a script log to see what's going on and found some possibly interesting results related to this situation.



Cannot open store for class "SF_TBO01ADreamandADaggerScen_0402B657", missing file?
Error: Unable to bind script SF_TBO01ADreamandADaggerScen_0402B657 to (2A02B657) because their base types do not match
Error: Property TBO01NazirBabetteScene on script TBO01NazirBabetteSceneScript attached to (000AFBAA) cannot be bound because (2A014B37) is not the right type
Error: Property TBO01NazirBabetteScene2 on script pTBO01QuestScript attached to TBO01 (2A028739) cannot be bound because (2A046B89) is not the right type
Error: Property TBODBMjirraTBO01Whiterun on script TBO01CaptivesEnableScript attached to (2A051940) cannot be bound because (2A051943) is not the right type
Error: Property TBODBJzkarTBO01Whiterun on script TBO01CaptivesEnableScript attached to (2A051940) cannot be bound because (2A051942) is not the right type
Error: Cannot call start() on a None object, aborting function call
stack:
[ (2A040E5A)].TBO01MoveToShackScript.OnTriggerEnter() - "tbo01movetoshackscript.psc" Line 28

I ran through these results, particilaraly the last 3 as they relate to the scene that isn't working... with no results.

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Ross Zombie
 
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Post » Mon Apr 04, 2016 2:05 pm

the unable to bind... sounds like stg went wrong when you tried to rename your scene fragment script


(you can open the fragment script and check if it really contains the fragment code from your phases etc, if not, guess you'd have to check it out, remove it and redo it)



the other ones just sound like unfilled properties

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Matt Fletcher
 
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Post » Mon Apr 04, 2016 9:56 am

I never tried to rename the scene fragment, but that first line that says unable to bind is referring to a scene that actually does work.



Everything is filled for TBO01NazirBabetteSceneScript so I don't know why it would say that.



TBO01CaptivesEnableScript did have some things that got unfilled for some reason, but I fixed that and it still doesn't start.



I don't know what else to do here. I've tried everything I can think of.

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Peter lopez
 
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