Make enemies charge toward player when activated?

Post » Mon Apr 04, 2016 4:03 am

I've got an ambush set up on some enemies, and I want them to charge toward the player the moment they get activated and start doing normal combat when they get within X or so units of the player.



I tried doing this with packages, but ended up very confused. And I'm pretty sure packages wouldn't work considering combat tends to override them and they only update periodically.



So then I put a keep offset from actor script on them - this works great. But I can't figure out a way to get it to clear the offset when they get within a certain proximity to an actor (in this case the player). I'm sure I'm missing something simple :P

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