After years of increasing annoyance, I decided to rename some of my mod's Regions.
When I loaded a save that was made in one of them, my Hero was whizzed off to Fort Moonmoth (the one near Balmora). After a long and arduous journey i finally returned to foresaid region, only to find out it still had its original name. EE showed us why: the REGN records in the save still had that name. And they can be edited there. Fine. I've tried WMSA's repair all on the save, but that didn't find anything to repair. Then i did a Mark without the rename stub, and a load *with* it. Recall didn't do a thing, so i journeyed once more all the way to that remote area to find what i had already suspected: No Mark Cross there.
All this is so awkward that i nearly cancelled the idea for the rename, but then I thought that maybe one of the Great Mod Masters on this forum might have been there, done that and might have some advice to rename a region so smoothly that players already using the old names don't have to EEdit their save and keep Moonmoth location off the map.
Of course i didn't travel hours and hours to get there, i simply summoned a Bonelord and selected the Travel location. Funnily though, this Bonelord had the *NEW* names in the list...