Many of you might be familiar with the http://www.nexusmods.com/oblivion/mods/11474/? mod which adds in delayers for all the official DLC. This is really handy from a roleplay standpoint and for cutting down on the barrage of messages you get when starting a new character.
You may also know that many of the individual delayers no longer work, and the large single delayer hasn't recognized many of its masters for a while.
Regardless of their current functionality, the delayers also take up a lot of space on mod lists. I feel this could be implemented in a much better manner nowadays.
It'd be nice, for example, for 100% of the delayers to be bashable, like the http://www.nexusmods.com/oblivion/mods/25946/? mod. Or for a single esp to run a script to identify the DLC you're running, and then delay your DLC accordingly. Players could even expect a degree of customization, delaying Shivering Isles til after the MQ, or perhaps until they reach a specified level, or after a set number of days (for example: they may want it to begin on Sheogorath's Summoning Day on the 2nd of Sun's Dawn).
I'd like to hear people's thoughts on this. I'm not even sure how many people still use the official DLC beyond KotN and SI. And I would certainly like to encourage anyone who would take up such a project.