http://www.nexusmods.com/skyrim/mods/74768/?
Like having the Creation Kit in-game
Cobb Positioner is an in-game tool that can be used to move objects around while playing. It's highly customizable, totally precise, gamepad-friendly, and it was designed to be as easy to use as possible. You can download it http://www.nexusmods.com/skyrim/mods/74768/?.
Features
- Separate control options for keyboard and gamepad. Gamepad controls rely on button combinations, so nearly all functions can be mapped at once.
- Select objects with near-perfect precision: a custom SKSE plug-in allows this mod to grab exactly what you're aiming at!... Usually. No one's perfect. (http://www.nexusmods.com/skyrim/articles/50762/)
- Edit one object at a time, or turn on the Fallout 4-style "Persist Mode" to select groups of up to ten objects. Persist Mode's multi-select feature makes it easy to move whole furniture arrangements.
- Enter Edit Mode with a spell or a convenient hotkey.
- Flexible snap options allow you to rotate and place objects relative to the world grid, their own axes, or your viewpoint.
- Items you edit are locked in place by default, but can also be set down with their original physics.
- Furniture markers show you everything you need to know to place chairs and beds properly in the world.
- Use "Snap to Reference" to line objects up even when they're not on the world grid -- just like in the Creation Kit!
- Use the MCM to reveal Skyrim's invisible light emitters; then, select them in-world and move them around to customize an area's lighting.
- Cobb Positioner includes a C++ patch to work around a nasty Skyrim bug that can make doors and other objects impossible to move. (http://www.nexusmods.com/skyrim/articles/50761/)
- Help documentation is provided in the MCM, to explain some of the more advanced features and provide aid for unavoidable minor bugs.
Videos
- https://youtu.be/GfLRWbaC3SA
- https://youtu.be/uE17l-etLr4
- https://youtu.be/uB1DTgjA6RU
Compatibility
Due to an unknown Skyrim or Creation Kit bug, Cobb Positioner isn't fully compatible with the Helgen intro or with Alternate Start - Live Another Life, and will cause a CTD at specific parts of these intros if it is installed. If you plan on starting a new playthrough, you'll need to disable Cobb Positioner in your mod manager until after you've created your character.
Cobb Positioner will show a detailed warning/reminder if you play the incompatible portions of the Helgen intro or Alternate Start with it installed, so even if you forget about this, you won't have to worry about wasting too much time.
Acknowledgments
The SKSE codebase served as a reference for much of Skyrim's internals and, on occasion, a reference implementation for features I ended up implementing.
This mod relies heavily on rotation math to position objects relative to each other. While I spent months researching and implementing the math for objects' rotations, the math for objects' positions is based on an optimized version of code that Chesko provided to the community and public.
Jaxonz Positioner was a notable inspiration. I've been working on Cobb Positioner in some shape or form for twenty-two months -- about when I first got Skyrim for PC. When I knew absolutely nothing about how this game worked or how to modify it, Jaxonz' work demonstrated that the things I wanted to do were possible.