Yes it's another senior moment with LOD.
The answers to these are somewhere, but are they buried?
http://testg.wikidot.com/oblivion:lods
LOD mesh files from TES4LL: Are the actual generated files .nifs or far.nifs?
ugriddistantcount:
Is this value the max number of cells N E S W? Does a value like 10 this impact all VWD and LODs? Vanilla? Modded?
fLODQuadMinLoadDistance:
From Wikidot, "LODs are built on the basis of 'quadrants' (quads) of four adjoining blocks of 32x32 cells" How are these arranged? Around a centre block of 32 X 32 where the object is located? Does fLODQuadMinLoadDistance impact VWDs in RAEVWD for example?
bDisplayLODBuildings:
Can anyone confirm this oddity with RAEVWD enabled?
Take the view over to Fort Homestead from the IC Waterfront.
With bDisplayLODBuildings=1, it's not visible, but with bDisplayLODBuildings=0 lol it's there.
Any theories?