I am posting 2 things: one is a list of things that would be good to see, and the other is some comments on Personal growth areas that can make an RPG shine!
Things that would be good to see in an upcoming RPG:
1) VR compatibility
2) Increased intra-factional character interactions, politics, twists and development. Let there be different factions within factions, such as each school of magic having a Master mage on the council of Mages, and you being "attached" to a school. The archmage is picked based not upon question completion only, but also on politics, and his skill levels, etc.... There may be infighting, demotion, and promotions, and cross allegiances and switchings to different school affiliations, etc.... Make factions more in depth and more interesting! Give us rankings that are used more as well with privilages etc....
3) Possible non-massive online games, where the characters are persistent when you log off. Perhaps have 10 others on a server, and the server / world you pick is based upon your playing times. Persistent characters means that you assign charactistics (either through how you play, or some choices you make specifically), that an AI plays your character while offline. Give them a job or something like that... eg. Hunter other players meet randomly, or a blacksmith, or a temple healer, or a shop owner, or a Guard.... etc..... The potential is great!
4) More ways to interact with people / the environment: eg, things like climbing skills, or survival skills, or different communications skills. These things are done well in a lot of other RPGs, and done soso in Skyrim.
5) Have stats like strength or endurance affect you actual physical in-game size, or intellect affect communication. In Skyrim, let things like your heavy armor / blacksmithing skills affect how solid you appear, or your spell skils also open up other dialogue options. Increase the character interaction to the world based upon the characters attributes / skills.
6) IF you look at voice overs.... I would go with the way wizardry 8 went. Give the voices a personality attached to the voice. Voice and personality go hand in hand. Wizardry 8 knew this, and Dragon Age inquisition didn't know this!!!
......
Regarding Character Growth that makes RPGs Shine... I will make another post....