[RELz] Tamrielic Lore

Post » Wed May 11, 2016 9:03 pm

Tamrielic Lore


A mod by PikachunoTM for the May Modathon



Come one, come all, to the new Museum of Artifacts in Mournhold! Many more artifacts from Morrowind, Tribunal, and, optionally, Bloodmoon, have been added to the Museum of Artifacts. They can be donated or sold, and depending on how you like it, it can vary significantly how much of an effect a donated item has on progress, when and how many items can be donated, if the items are added to the museum's location or not, and much more.



So what does it do?



Well, to tell you the truth, not a lot. It's a relatively simple mod which adds a lot of convenience to players who, like me, have always been confused with the Museum of Artifact's exclusion of some of the most unique artifacts in Vvardenfell. What this mod hopes to do is alleviate that nuisance by adding the correct scripts, dialogue, and topics to Morrowind, so that people who find artifacts from the book Tamrielic Lore can add them to the Museum of Artifacts. There are also some unique items to be added, but I'd like some feedback for which unique items should be added.



However, more than simply adding items from Tamrielic Lore, I've taken the liberty to add a few more unique items to the Museum. You can find a list later in this description of everything that has been currently added. These unique items (and artifacts) either are included because of their unique appearance, or because of their role/location/established lore, either in past, future, or current Elder Scrolls Lore (relative to Morrowind).



Also included are some add-ons which allow for people to pick-and-choose some changes that alter or enhance the experience. All require the base "Tamrielic Lore.esm." The game can be played with only the base .esm, though no items will be added to the museum, as it only holds dialogue, scripts, and items. There is also an add-on which allows you to find the Wings of the Queen of Bats, though that does not require the .esm, and any mod which adds the WotQoB to Morrowind works as well (Like TheOne&Only's http://mw.modhistory.com/download-68-6338). Support is included in the main .esm, and it is recommended to have a mod that includes it. Note, the WotQoB must have the same ID as the Morrowind version for it to work correctly. You can use my version as well if you'd like, which is included in the download, or here if you wish.



If you're still a bit confused with what it does, I'll try and explain it in more "layman's" terms. Artifacts from the book by Yagrum Bagarn called Tamrielic Lore can be brought to the Museum of Artifacts and be sold or donated. There are also some more artifacts as well.



Are there any requirements?



Yes. Though the only requirements are Morrowind, the base game, and Tribunal, because the Museum of Artifacts is located in Mournhold, the main city where Tribunal takes place, and because of some of the scripting functions used requiring a Tribunal (or better) version of the game engine.



I am also working on a Bloodmoon/GoTY version, though that will be a bit before I can get to it. I wanted to make sure at least that this part was finished and released for everyone before focusing on this. There are no extra mods or other requirements.



Will this invalidate my save game?



Hopefully not. I'll admit that I haven't tested with invalidation of save games and whatnot. While it shouldn't do so, it is highly recommended to back up your save game just in case. In the off chance it does happen to invalidate your save game, simply delete the "Tamrielic Lore.esm" and any plugins which it relies upon, and restore your save backup. You may need to re-run mlox, rebuild "Merged_Objects.esp", "Multipatch.esp", or any merged lists/etc. that you may have run with it. Fortunately, you do not need to clean out anything in your files meshes/textures/icons folders, as it is simply an .esp and .esm collection.



Is this mod incompatibly with __________ ?



Short answer: probably not. Long answer: possibly. The main .esm only touches one script present in the original Tribunal. This is a rarely touched script, the "MuseumScript", though if you believed it is touched in one of your mods, I've included a "PK_MuseumScript.esp" to return it to "Tamrielic Lore.esm's" script change. This is unlikely to happen except with mods like gr1911's "http://www.nexusmods.com/morrowind/mods/43828/?", or Huskobar's "http://mw.modhistory.com/download-13-6445" (haven't actually checked to see if they alter the script specifically, but it is still good to be safe than sorry). Other than that, the only real issue I can see is with something inside the Museum of Artifacts. Mods like Princess Stomper & The Other Felix's "http://mw.modhistory.com/download--7228" or PainKiller Rider's "http://mw.modhistory.com/download-15-12327" have compatibility patches in the making, though the former more-so than the latter. Neither, fortunately, touch the MuseumScript script, and Painkiller's mod only adds an extension without extensively modifying the interior of the existing mod. I've also made a compatibility version of Princess Stomper & The Other Felix's mod with the Art of War Museum, if you don't wish to use my mod, though I need to contact Princess Stomper before I release it :P If you find any compatibility issues, please contact me and we'll solve this thing together :P



The main mod makes no alterations to the original items whatsoever.



TL;DR: It's most likely compatible.



How do I install/uninstall this mod?



Simply extract the Data Files folder to your Morrowind Directory. If you wish to use add-ons, simply copy the add-ons from the AddOns folder to your Data Files directory. To uninstall, simply delete all added add-ons and "Tamrielic Lore.esm"



What artifacts/unique items are added to the Museum?



Well, the list is quite extensive. I'll try and give more detail in the readme, but for now I'll try to say what is included and completed. Be forewarned, as this currently contains spoilers for items. Do not look if you wish to find out on your own.



Spoiler


Artifact Armors:


§ Fists of Randagulf (Both are required)


§ Masque of Clavicus Vile


§ Wraithguard


Artifact Clothes:


§ Amulet of Heartfire, Heartheal, Heartrime, and Heartthrum


§ Amulet of Usheeja


§ Barilzar's Mazed Band


§ Belt of Heartfire


§ Blood, Heart, and Soul Ring


§ Denstagmer's Ring


§ Hair Shirt of Saint Aralor


§ Moon-and-Star


§ Madstone of the Ahemmusa, Seizing of the Erabenimsun, Teeth of the Urshilaku, Thong of Zainab


§ Mentor's Ring


§ Necromancer's Amulet


§ Ring of Khajiit


§ Ring of Surroundings


§ Ring of the Wind


§ Shoes of St. Rilms


Artifact Weapons:


§ Cleaver of St. Felms


§ Crosier of St. Llothis


§ Daedric Crescent


§ Eltonbrand


§ Fork of Horripilation


§ Hopesfire


§ Keening


§ Mehrunes' Razor


§ Scourge


§ Sunder


§ Trueflame


§ Volendrung


§ Wings of the Queen of Bats


Artifact Others:


§ ?Azura's Star


§ Bitter Cup


§ The Skeleton Key


Unique Armors: None ready


§ Darksun Shield


§ Shadow Shield


§ The Icecap


Unique Clothes: None ready


§ Amulet of Unity


§ Black Jinx


§ Gambolpuddy


§ Ring of Azura


§ Ring of Dahrk Mezalf


§ Robe of St Roris


§ Robe of the Drake's Pride


§ Surefeet


Unique Weapons: None ready


§ Banhammer


§ Black Hands Dagger


§ Bthuangth's Harvester


§ Enamor


§ Fury


§ Gravedigger


§ Greed


§ Illkurok


§ Light of Day


§ Magebane


§ Racerbeak


§ Shimsil


§ Soul Drinker


§ Staff of the Silver Dawn


§ Stormforge


§ Stormkiss


§ Temreki, Shackler of Souls


Unique Others: None ready


§ Dwemer Puzzle Box


§ Extra-Comfy Pillow


§ House Dagoth Cup


§ Key to Lower Arkngthand


§ Old Man's Lucky Coin


§ The Head of Scourge


§ Vivec Ashmask





Please note, while this is RELEASE 1.0, it is not the final version. I'm hoping to add all of the unique items listed. If there are any which you wish to make an argument for or against that I have/n't included, please do so. Part of the reason they haven't been added is because I'm not sure whether or not I should include them. I've included some quest items, though this is mostly in case someone makes a mod which lets them become obtainable once again. I know TheOne&Only's "http://mw.modhistory.com/download-4-6235" and



==========


Thank you for reading this. If you have any questions, feel free to ask them. You can download it on https://www.mediafire.com/?udt4c7280xrrc71, http://download.fliggerty.com/download-90-1184, http://www.nexusmods.com/morrowind/mods/44276/?, or http://mw.modhistory.com/download--15470. This mod has been cleaned of dirty edits, GMSTs, and unnecessary edits with TESAME, TESTOOL, tes3cmd, and TESPCD. If I've missed anything, please leave a log as to what is at issue.


==========



Edit: Woops! Premature post. I'm getting links and screenshots atm, apologies for the accidental post. Everything except screenies and mirrors are set up. I blame the editor here! XD



All mirrors are put up. Screenshots added.

User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Wed May 11, 2016 1:33 pm

Okay, it's done! I released it! It only took me about 300 years. I'm going to bed now, I can't even think =v= Please check it out and tell me what you all think! This is one part of my artifacts mod, with my next artifacts mod being "An Addendum to Tamrielic Lore." Formerly known as "ART -- Artifacts: Returned to Tamriel," An Addendum to Tamrielic Lore will be based off of a book I started writing in ART. I will not be using anything from the original .esp, and am instead starting over "from scratch". After I release the Bloodmoon/GotY update for this mod, I can start to focus on "An Addendum." :D

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mike
 
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Joined: Fri Jul 27, 2007 6:51 pm

Post » Wed May 11, 2016 6:39 pm

Looking good! What are your plans for compatibility with Princess Stomper's mod? It sounds like they overlap in features quite a bit.

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MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Wed May 11, 2016 9:18 pm

I'm currently working on making them compatible. I'll be inter-changing features between the two. Fortunately, the main conflicts are dialogue and the interior, both of which can be easily fixed. I was hoping to have the compatibility thing solved at release, but I accidentally posted the release thread prematurely (hit tab, didn't realize I'd done that, and hit enter to start a new paragraph. Instead it submitted the post :/ Instead of focusing on that, I had to worry about getting screen-shots and the mirrors set-up)



Unfortunately, my week has started up again. I'll try and have it out before the weekend, and possibly the GotY/Bloodmoon variant as well. Mostly I'm worried about Princess Stomper's version, as that was planned to be out on release, as I actually wanted to recommend using the two together.


TL;DR: Hopefully it'll be out by the end of the week.

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JAY
 
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Joined: Fri Sep 14, 2007 6:17 am


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