OCRAFT - Oblivion Crafting Framework

Post » Wed May 11, 2016 2:24 pm

OCRAFT


Oblivion Crafting Framework




Crafting feature is one of those things I miss from later games when playing Oblivion, so this is what I'm putting together for my new playthrough - a brand new crafting system, quite similar to those found in Fallout New Vegas and Skyrim.



Features:


  • Craft any item using customizable recipes.

  • Recipes can have up to 6 components, with any quantity of each.

  • Different crafting stations, which follow the same basic principle.

  • Integration into game interface. Since I'm no good with xml, I had tobase everything on container interface, but it looks http://i.imgur.com/zQZKc3y.jpg in my opinion.

  • Recipes are added using ini files. Components and resulting items can be from any mod, without the need for any extra esps.

  • Lightweight and unintrusive, framework does nothing by itself, but can easily be integrated with vanilla game or other mods.

Limitations:


  • Biggest current limitation is that a given item can have only one recipe, i.e. you can't use different components to make the same thing.

  • Also, you can craft multiple copies of the same item from a single recipe, but not different items.

I'll try to remove the first limitation, but it might be tricky, so I want to polish the base functionality first.



Anyway, that's it. I already have a working prototype, but still need to fine tune some things.


Let me know what you think.


User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Wed May 11, 2016 9:10 pm

Looks interesting. What all will we be able to make (food, weapons, armor, etc.)?

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Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Wed May 11, 2016 8:09 pm

Technically, anything (as long as it's an inventory item and has a properly defined recipe).



If you're asking what recipes will be available by default, I haven't decided yet. So far I've created a bunch of cooking recipes for foods from COBL (mostly for testing purposes).

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Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am


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