POST YOU SKYRIM CHARACTER

Post » Wed May 11, 2016 4:47 pm


Well, he was there... the water was there... the cow was there... and what else would one need? It must have been a sign, eh? :)

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Joanne
 
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Post » Wed May 11, 2016 10:28 pm

idk.... :ahhh: .... better than smelling!!

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lolly13
 
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Post » Wed May 11, 2016 12:43 pm

Copied from the other post I made.





Maras is a Nord who lived with his family on the borders of Skyrim, never saw much adventure blah blah blah.



He learned some elementary skills with a bow, and occasionally accompanied his uncle on hunting trips, but was never a great hunter. Maras' father far preferred him to help around the forge.



Maras eventually decides it's time to make his own way in the world, and heads toward Whiterun, in the hope of learning to be a competent huntsman, with vague visions of selling his wares in the market square. Predictably Maras is assaulted by Bandits in the wilderness, robbed and left for dead.



Stumbling, half dead, and delirious, he finds his way to Riverwood, pursued all the way by wolves, travelling part of the way with a Khajiit caravan, he is nursed back to health by the townsfolk. After recovering, Maras attempts to repay the kindness by working off the debt, doing odd jobs, chopping wood etc, etc.



The local blackmith is almost out of business, due to a dire shortage of iron in the area, it is known that a gang of fierce bandits have set up in the nearby Embershard Mine. terrified, but at the same time excited at the thought of adventure, Maras agrees to accompany the band of townsfolk who lead an assault on the bandits. The group is victorious, and though an indifferent bowman, Maras finds the adrenaline and excitement, mixed with pure terror to be quite intoxicating, and dreams of becoming a real fighter. He continues his solo hunting trips, with mixed results, and after trudging to Whiterun with his few fish and pelts he soon finds himself in trouble with the trade guilds, due to his attempts to undercut their prices. To make things worse, his attempts to approach The Companions are met with derision: "come back youngling when you have learned which end of that bow to hold" mocks a scornful Aela.



Shamed, and dispirited, Maras returns to Riverwood, and decides that some brave, foolhardy gesture is needed. This is partly an attempt to impress the daughter of the local merchant, but Maras agrees to brave Bleakfalls Barrow in an effort to recover the merchant's stolen property. Townsfolk shake their head and mutter. Maras is headling for his own doom, and it's all to likely he'll run screaming back to town at the first sight of a draugr - either that or end up dead. All attempts to talk him out of it fail.



So, clutching a sword, recovered from the bandits in his unsteady, inexperienced hand, Maras heads into the barrow, away from light and safety. Something seems to sing to him, like a pulse in his mind. The first draugr he stumbles upon freezes his blood... but somehow he is able to best it, more by luck than judgement, with an inept swing of his sword. The second falls to a clumsy stab in the chest. All the while that strange pulsing song fills his mind with triumphant music.



By the time Maras reaches the source of the song, the sword is more steady in his hand, blood drips from his crude hide briastplate, at least a dozen draugr lay still behind him, Maras approaches the strange wall, and the song reaches a crescendo. Something burns, and changes within him, and suddenly the sword is steady in his hand, feeling comfortable, and somehow right.....



And so it goes on in the usual, predictable manner. Maras joins The Companions, rises through the ranks, discovers a deadly truth in a visit to Helgen, and slays his first dragon, where the truth is revealed etc. etc




Bit Mary Sue-ish, but what the hell.



Mods needed are:



Live Another Life (Bypasses the normal introduction, allowing for the 'assaulted by bandits, and left for dead' start.



All Skill Start at Zero (Let's Maras start his career with absolutely no combat skills, magic, of anything of that nature - he is purely a civilian)



Fishing in Skyrim (So Maras can play at being a simple hunter and fisher, before falling into adventure)



Make Nearly Anyone Your Follower-Marriagable (Allows the 'possy of townsfolk' to be formed that attack the bandits in Embershard Mine)

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{Richies Mommy}
 
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Post » Wed May 11, 2016 6:15 pm

Please (anyone) explain strange reference "Mary Sue ' ish"


Double barrelled forename suggests an Americanism


Hazarding a guess....it is to mean in some way a cliche or hackneyed stereotype?


Please confirm/clarify


I Like the idea of starting at zero skills and working then up from base....though presumably at the under tens, even holding a bow gets you a few points ;)
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Calum Campbell
 
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