CDE Buff Clipping (A.K.A. Overbuff Kickback)
Download: http://www.nexusmods.com/morrowind/mods/44295/?
Video: https://www.youtube.com/watch?v=Q3mbC_eVYOQ
Requires: Tribunal, BM, https://github.com/Merzasphor/MWSE ( or later )
Enforces caps on the maximum attribute, chameleon, sanctuary and resistance buffs the player can have. Exceeding the caps can result in attribute damage, knock-down,
endurance and health drains. The cap formulas are based on the underlying player attributes and personality that can be customized through global variables
Examples:
Base Intelligence<=25, Base Personality<=25 -> Maximum Intelligence Buff = +25
Base Intelligence=50, Base Personality=50 -> Maximum Intelligence Buff = +37
Base Intelligence=50, Base Personality=100 -> Maximum Intelligence Buff = +50
Base Intelligence=100, Base Personality=25 -> Maximum Intelligence Buff = +50
Base Intelligence=100, Base Personality=50 -> Maximum Intelligence Buff = +62
Base Intelligence=100, Base Personality=100 -> Maximum Intelligence Buff = +75
Base Intelligence=150, Base Personality=100 -> Maximum Intelligence Buff = +100
Base Personality<=50 ->Maximum Chameleon/Sanctuary Buff = +25
Base Personality=75 ->Maximum Chameleon/Sanctuary Buff = +37
Base Personality=100 ->Maximum Chameleon/Sanctuary Buff = +50
Base Personality=125 ->Maximum Chameleon/Sanctuary Buff = +62
Base Willpower<=50 -> Maximum Resist Fire/Frost/Poison/Shock/Magic Buff = +25
Base Willpower=75 -> Maximum Willpower Fire/Frost/Poison/Shock/Magic Buff = +37
Base Willpower=100 -> Maximum Willpower Fire/Frost/Poison/Shock/Magic Buff = +50
Base Willpower=125 -> Maximum Willpower Fire/Frost/Poison/Shock/Magic Buff = +62
So by default personality is no longer a dump stat. The inspiration for making attribute buff maximum dependent on personality comes from the D&D v3.5 'use magic device' skill based on
charisma attribute; a strong personality (acting skill?) enables the pc to harness greater buffs than their base values. If not wanted, this personality contribution can be disabled in the
console with 'set sve_base_per_att_buff_mod to 0'
See the readme for complete customization options via console (global variable) change