[RELz] CDE Buff Clipping (A.K.A. Overbuff Kickback)

Post » Thu May 19, 2016 7:21 pm

CDE Buff Clipping (A.K.A. Overbuff Kickback)


Download: http://www.nexusmods.com/morrowind/mods/44295/?


Video: https://www.youtube.com/watch?v=Q3mbC_eVYOQ


Requires: Tribunal, BM, https://github.com/Merzasphor/MWSE ( or later )




Enforces caps on the maximum attribute, chameleon, sanctuary and resistance buffs the player can have. Exceeding the caps can result in attribute damage, knock-down,

endurance and health drains. The cap formulas are based on the underlying player attributes and personality that can be customized through global variables




Examples:

Base Intelligence<=25, Base Personality<=25 -> Maximum Intelligence Buff = +25

Base Intelligence=50, Base Personality=50 -> Maximum Intelligence Buff = +37

Base Intelligence=50, Base Personality=100 -> Maximum Intelligence Buff = +50

Base Intelligence=100, Base Personality=25 -> Maximum Intelligence Buff = +50

Base Intelligence=100, Base Personality=50 -> Maximum Intelligence Buff = +62

Base Intelligence=100, Base Personality=100 -> Maximum Intelligence Buff = +75

Base Intelligence=150, Base Personality=100 -> Maximum Intelligence Buff = +100


Base Personality<=50 ->Maximum Chameleon/Sanctuary Buff = +25

Base Personality=75 ->Maximum Chameleon/Sanctuary Buff = +37

Base Personality=100 ->Maximum Chameleon/Sanctuary Buff = +50

Base Personality=125 ->Maximum Chameleon/Sanctuary Buff = +62


Base Willpower<=50 -> Maximum Resist Fire/Frost/Poison/Shock/Magic Buff = +25

Base Willpower=75 -> Maximum Willpower Fire/Frost/Poison/Shock/Magic Buff = +37

Base Willpower=100 -> Maximum Willpower Fire/Frost/Poison/Shock/Magic Buff = +50

Base Willpower=125 -> Maximum Willpower Fire/Frost/Poison/Shock/Magic Buff = +62


So by default personality is no longer a dump stat. The inspiration for making attribute buff maximum dependent on personality comes from the D&D v3.5 'use magic device' skill based on

charisma attribute; a strong personality (acting skill?) enables the pc to harness greater buffs than their base values. If not wanted, this personality contribution can be disabled in the

console with 'set sve_base_per_att_buff_mod to 0'


See the readme for complete customization options via console (global variable) change

User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Thu May 19, 2016 8:48 pm

This is great! If this works as intended it is the first working fix I know of for one of the biggest exploits in the entire game.

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Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Thu May 19, 2016 2:09 pm

Thanks. My hope is that this, or something like this, could be a foundation piece for some future new, cohesive set of game improvements..

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Michael Korkia
 
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Joined: Mon Jul 23, 2007 7:58 pm


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