I've made a new Race that is basically just a re-coloured Argonian.
- I made new ArmorAddOns for the Hands, Feet, Tail and Torso, pointing to new Meshes. These Meshes are just copies of the ones found in the Argonian folder, with a different Texture applied.
- I made new TextureSets for Hands, Body, and Head, and pointed them to my new Textures. I set these TextureSets to be used by the new ArmorAddOns.
- I set up a new Armour using my new ArmorAddOns, and applied it as the skin for the new Race.
It all works in game, but there are a couple of issues...
- The colour of the texture is different in-game to the CK/Nifskope. It's meant to be a grey colour, but in-game it looks more like a Brown colour.
There's a huge Neck Seam, as though the head is out of proportion with the body. The Head mesh being used on the HeadPart is the default Vanilla Head Mesh, and the Head Morph is also the vanilla one.Fixed. Apparently I'd somehow got the _1 and _0 labelled the wrong-way round when renaming them.- In the CK my Race is showing up just as an ordinary Argonian--it's still green, although it shows the correct colour in game, but I wonder if this might point to some other issue?