Wyre Mash doesn't seem to do the job. Short of EE manual deletion, is there any fully or semi-automated method? Maybe TES3CMD based one?
This is related to my Sky Diversity project WIP
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Wyre Mash doesn't seem to do the job. Short of EE manual deletion, is there any fully or semi-automated method? Maybe TES3CMD based one?
This is related to my Sky Diversity project WIP
I think it should be safe to just delete the records from the save file.
tes3cmd delete -type REGN SaveName.ess
They're regenerated on first load AFAIK, but be sure to test it out.
Thanks. That works perfectly, of course. One drawback I think would be any scripted modregion change would be lost, such as the redmountain region becoming clear after completing the main quest, etc. Is it possible to run tes3cmd delete with some exceptions, namely all the gamesas defined regions? Maybe make a copy of the savegame, delete regions from the original and then copy over the gamesas regions or something like that?
If you're just wanting to ignore bethesda regions, then I suppose this would do the trick:
tes3cmd delete --type REGN --no-match "(bitter coast region|azura\'s coast region|molag mar region|ashlands region|west gash region|red mountain region|ascadian isles region|grazelands region|sheogorad|mournhold region|felsaad coast region|moesring mountains region|isinfier plains region|hirstaang forest region|brodir grove region|thirsk region)" SaveName.ess
Should work, I don't have any save files with modded regions ATM though.
Works perfectly! With MWCMD running, I can even allow for customization of the excluded REGN list and auto-cleaning when new .esp/esm with new REGN is detected. I think that removes the last hurdle to releasing SkyDiversity.. Thanks!!