Hi Il try to keep it short but if I could get some help that would be great.
I've been working on an armor mod for a long time now, I'm completely new to making my own Skyrim content so I'm learning as I go.
I have some gloves and an arm bracer, the bracer isnt really the issue but the gloves are, they are long and stretch up to just above the elbows. Im using Blender to make this and have been using the bone weight copy script which has worked fine up until now but with these gloves they stretch over 3 body partitions (hands, forearms and body) and one of those partitions is completely separate from the the other two.
So my question is how am I supposed to weight and rig this to a skeleton? as its over two separate body parts and and two different skeletons for the arms and the hands?
ANY help with this would be great!
As a side im also having another issue where a Diadem ive also made dosn't show up in the CK it shows in nifskope and has all its textures in there but when in the CK all I get is a red exclamation mark, anybody have any ideas on this?
Thanks again guys I really appreciate any time spent to help an aspiring modder!