What natural laws would have to be broken in order for any one of us to end up stranded in Tamriel?
What natural laws would have to be broken in order for any one of us to end up stranded in Tamriel?
That's a job for your head-canon. One of my Oblivion characters got knocked into the Imperial Prison by being hit by a beer truck in Boston. She spent the whole game denying the reality of Tamriel, assuming that she was in a coma in some hospital, dreaming the whole thing.
Well, CHIM is essentially the knowledge that you are a character in a fictional world. They wouldn't be able to escape to our world, but we could enter in a sense by writing characters of ourselves into their world.
or you know, that was just an easter egg.. if easter eggs show fictional settings are connected, then just about every work of fiction ever made are all set in the same universe..
Heck, you can find a TES Iron Helmet on a skeleton with an arrow in it's knee in the latest DOOM. In Hell.
And I don't think anyone here is seriously gonna suggest that DOOM's Hell is just another plane of Oblivion from TES. Entirely different game series that's made by a different studio, really, just linked by publishers!
dialogue does not mean its not an easter egg.. we have seen plenty of easter eggs that had dialogue attached
once again, thats because its part of an easter egg..
its quite common for games to input a note or some NPC dialogue to reference other media (Might & Magic 6 had quite a few star trek references as an example, especially in the tomb of Varn), this doesn't mean they are in the same world, it is simply the devs paying tribute to other media they have worked on or really enjoy..
there is nothing in FO4 that even suggests its anything but an Easter Egg.. there is nothing that makes it different in presentation to easter eggs other games have
Furthermore, in Fo4, it grants you +10 health and +5 rads. All TES versions of Nirnroot will DAMAGE your health if eaten, and, will also grant other, mostly negative, effects.
So, mechanically, it's different, and the information on the Prydwen doesn't mesh with what we know of Nirnroot, aside from its affinity to water. For instance, early recordings of the Nirnroot, prior to the Sun's Death event in 1E 668, claim that the plant has a brilliant, yellow glow, not the pale blue-white that we see in Fallout 4 or the other TES games. Now, while the difference is attributed to the Sun's Death event of 1E 668 for TES, the same cannot be said of Fallout 4, as Fallout 4 (if it is past Tamriel) would be dating to the Mythic Era or earlier (and therefore before Nirnroot changed), while if it's Future Tamriel, does not explain why the plant only appears after the nuclear apocalypse.
... The Dwarves didn't transport themselves to another universe. General consensus is that they tried to turn themselves into a god, becoming the bronze skin of Numidium in the process.