Complete texture pack?

Post » Sat Jun 04, 2016 6:59 am

I know there are a ton of texture replacers out there. Is there one complete pack which updates everything?

User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Sat Jun 04, 2016 3:00 am

Nope. (unless I somehow missed it.)


The MSGO covers a lot of textures, but not all. http://www.gamesas.com/topic/1541166-morrowind-overhaul-sounds-graphics-30-thread-7/

And it also incorporates other stuff besides textures.


There are also packages (like Darker Morrowind) that cover many things, but most people just use those as a starter template, and then add/replace certain textures to suit their taste.


You can replace most textures with a small amount of mods though. Since most texture modders cover a large amount of objects in one project. (all armor in one mod, for example)


There are some textures which have never been updated.

User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Fri Jun 03, 2016 5:57 pm

Do you know which ones haven't been touched? I might look into making a pack of them 0^0

User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Fri Jun 03, 2016 10:31 pm


http://www.nexusmods.com/morrowind/mods/43375/?



In all fairness, it applies filters to textures, but overall gives its a higher quality, more cohesive feeling since it is applied to all the textures.

User avatar
Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Sat Jun 04, 2016 1:45 am

I got the overhaul set up, but now any enchanted items are a solid bright white. How do I get them to look normal?

User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Sat Jun 04, 2016 3:12 am

Go into the mgso options and in the lower right hand corner there should be the options for the enchantment shimmer. Removing the shimmer should fix that

User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Sat Jun 04, 2016 6:53 am

I just checked, and it covers most everything. The textures it doesn't replace usually have new models and paths to new textures (better bodies, better clothes, vurt's flora, etc.). But here is everything else.



Lots of menu/UI textures I won't bother listing. Default water isn't changed, but mge-xe and openmw have their own shaders.



Armor(bonemold, chitin, dwemer, ebony, glass, indoril, netch) and glass weapons. HiRezArmors V2 will cover everything except the glass weapons and and dwemer armor.



Everything else(a lot of which doesn't need to be changed, or likely isn't used.)



Spoiler
bm_player_hit_01


player_hit_01


tx_ex_stronghold_block10


tx_ex_stronghold_trim01


tx_lava_crust


tx_lava_molten


tx_ma_dirtash


tx_metal_brass_plate


tx_metal_brass_plate_01


tx_mournhold_shoes


tx_sewer_trim_03


tx_smoke_01


tx_smokealpha00


tx_smokealpha00a


tx_treering_wg_01


tx_woodedge_01


vfx_smokealpha00a


werewolfoverlay


User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Sat Jun 04, 2016 4:53 am

Alright, I cleared the shimmer. I don't want to restore the vanilla "plastic wrap" effect but is there a mod that puts a subtler effect on enchanted items?



Also, plain steel armor is showing really bright white. I think that may be a reflection bug. How would I fix that without turning off armor reflection for everything else?

User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Fri Jun 03, 2016 7:56 pm

Interesting. I agree most of these are probably unused...hrm...



And Mordigant, I'm sure you can look up "Pluginless No-Glow" on Morrowind Modding History, and you'll find a well known one. There's also "Glow Reflective Maps" or something that adds a very subtle effect to it.

User avatar
sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Sat Jun 04, 2016 3:51 am

http://www.nexusmods.com/morrowind/mods/44210/?



New and much better armor textures than Darknut's which are included in MGSO. Intended to be used together with HighRezArmors.

User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm


Return to III - Morrowind