(Relz) Cave of Wonders

Post » Sat Jun 04, 2016 1:37 am

Cave of Wonders



by



Lady Phoenix Fire Rose





*This Mod is a Proud Participant of 2016 May Modathon, hosted by Darkelfguy!*


This is my first official full mod released, so I hope that you enjoy it!The Cave of Wonders is filled with beautiful sights, many monster to fight, treasure, and your possible demise. It is lost somewhere in the West Gash, for you to find, but make sure to take note of the note pinned to the door. It would be wise to heed its warning. Also be warned, certain parts of the caves require you to wear specific protection if you want to survive them, so keep a whether eye for them.


If there is enough interest in this mod, I may consider expanding it a later date, with at least a questline, and perhaps more.


You will also find here, under the optional files, the different cavern tilesets as resources that I made for and used in this mod.



Downloads:



http://www.nexusmods.com/morrowind/mods/44344/?


http://download.fliggerty.com/download-31-1187

User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Sat Jun 04, 2016 7:16 am

Looks really cool! I like the hazy, disconcerting green scheme of the forest especially!

User avatar
Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Post » Fri Jun 03, 2016 4:33 pm

Thank you! That was exactly what I was going for.

User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Sat Jun 04, 2016 4:11 am

Version 1.1 is out on the Nexus. I had missed a few thing in polishing up the first release, and those should be now fixed. If anyone else runs across some please let me know, so that I can fix them as well.



Also, I am considering doing a second version that expands upon this, if there is anything you like to changed with this please let know. If I do do a version 2 it won't be for a while, as there are other thing I need to finish first,



Edit: 1.1 is to be used on it's own, and 1.0 is not needed for any new users.

User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Sat Jun 04, 2016 3:45 am

Looks very good and enticing.



Unfortunately, I'm not in Morrowind at the moment, but I downloaded the mod so I can try it out as soon as I restart that game. Will try and give you some feedback as soon as I do.

User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Sat Jun 04, 2016 4:52 am


Thanks for letting me know! It's great to hear when someone has interest in my mod.



---



On another note my mod has been approved on Fliggerty so it is now able to be downloaded from there, I have also updated it to the 1.1 version.

User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am


Return to III - Morrowind