Korana's got some great mods and I've found a few different things in her modders' resources that I have incorporated or want to incorporate into the housemod I am working on. It's the first mod I've ever done and I'm really going all out! However, I've had some problems with a few of the meshes from her resources I've downloaded, and I'm hoping that someone can help me out here. I posted a similar post on the Nexus page for her complete mod collection, but the last post there was in 2015, so I'm gonna post it here too, cuz these issues are really boggling me, and I only recently realized that they all come from Korana's mods, and that makes it even more boggling to me.
One issue is from the Time for Tea mod. I have some of the Tea Biscuits set out in stacks on a platter as part of a spread I have in the parlor, but when you load up the CS, most of the biscuits in the stacks will be gone, leaving only about five or so each time. I went ingame once after this happened and the biscuits were still there, but they disappeared the next time I loaded, and every time since that I have tested this, they have disappeared ingame as well. It doesn't seem to happen unless I specifically stack some on top of others. I was able to get some pics of this. In the first one, you can see the spread they are a part of, and how they are stacked: http://i.imgur.com/csWUHrf.pngand in this zoomed in one you can see afterward how some have disappeared: http://i.imgur.com/NXfOgdz.png
Another is from the Sanitary Conditions mod. The door on the outhouse seems to almost always be out of position when you first load up the CS by a drastic difference. When you locate it and attempt to move it, it will snap back to the actual grid coordinates you had last set it at and saved. Also sometimes it appears in the correct place but as soon as you attempt to move it, it teleports an equally drastic distance in the CS. It appears to always be in the correct place ingame however. I was unable to get a screenshot of this as it doesn't do it all the time.
The last one is a similar problem to the above, but not as bad and actually somewhat manageable. It is with the Better Looking Liquor, Vials and Drugs mod. I was using a modified version of the better Skooma pipe mesh as a centerpiece in my skooma den, scaled up and with three hoses. It looks so great! But it is a bit off in its initial grid coordinates when you first load the CS, like the outhouse door, and snaps into the actual grid coordinates as soon as you move it. But unlike the outhouse door, it always appears ingame in the off coordinates. However, it's not by much, and in this case it is pretty easy to offset its position to compensate so it appears in the correct position when ingame. I got some screenshots of this, the first showing the off position that it appears as ingame: http://i.imgur.com/YJtviFQ.pngand this one showing the position it teleports to as soon as you try to move it: http://i.imgur.com/7AzXlzq.png and note that if you move it after this and then ctrl+z it goes to the coordinates in the second picture, not the first, even though it appeared previously to be in the coordinates in the first picture.
Anyway, hope someone can help me figure this out. My housemod is almost done, so if you anyone is interested in seeing more of it, it will hopefully be done soon, and for now if you haven't seen the link in the "Show us what you are working on" topic you can check out the progress gallery I've been keeping here: http://imgur.com/a/YmRlT%C2%A0. (note: for some reason that hyperlink is adding a space to the end that makes it not work, and it's not letting me delete it. so just delete the space in the address bar after you click it.)