Quest log management system mod?

Post » Sun Jun 19, 2016 10:53 pm

I was pondering earlier and realized I've never seen a mod that organizes quests not completed or one that gives you hints or directions that show where more quests might be.


There are loads of minor quests I've not done yet simply because I'm not aware of them. I'd like a mod that alleviates that.


-shows quests and areas not started

-consolidates by zone or type or guild

-recommends visiting other areas for quest

-notifies you when all quest are done in a city/area/Provence


Does anything like this exists? It'd be achievable to 100% Skyrim like this and that excites me.
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Greg Cavaliere
 
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Post » Sun Jun 19, 2016 11:26 pm

You mean a sequel to TheNiceOne's http://www.nexusmods.com/oblivion/mods/32266 mod for Oblivion. :)

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JESSE
 
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Post » Mon Jun 20, 2016 1:51 am

Something that also shows you completed areas, quest not discovered yet, etc.
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Blessed DIVA
 
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Post » Sun Jun 19, 2016 6:57 pm

You'll need to look at your map in-game, if you want to know what areas that's been cleared, so there is no need to add that into a quest log management mod.



I don't think it would be feasible to detect quests not being discovered due to people's decisions in a playthrough e.g what faction do I want to play, what type of a character I want to be in a new game etc etc.

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daniel royle
 
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Post » Sun Jun 19, 2016 5:32 pm

Every quest must have some sort of internal log. If the quest becomes unavailable because of a character decision then it'd be greyed out.


Also, the "cleared" tag on towns and dungeons does not always denote if you've done all the quest or not. That tells you nothing. I'm referring to an interactive map that would tell you where more quests can be found.


"Not feasible" is never true. You can do anything you want with drive and a passion.
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Alyesha Neufeld
 
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Post » Mon Jun 20, 2016 2:02 am

Such a mod might sound desirable, but in Skyrim I don't think it would work nearly as well as you'd hope for several reasons:



1. Many of the quests are "radiant" quests, which means you can be sent to one of several locations to complete it. Which one is chosen by the quest giver when the quest is actually made.



2. Nearly every city and town and even a few farms have repeatable quests, ie chopping wood, harvesting vegetables, etc. Those are always available even when they've been completed.



3. Many locations such as dungeons and ruined forts respawn when they've been "cleared".



4. A map that included ALL locations and ALL the quests associated with them would be too cluttered to be useable from the beginning of the game. Likewsie, a log that started out with ALL quests listed would be too tedious to want to run through and removes any chance of your character feeling the thrill of learning secret locations on his/her own or by talking to other NPCs.

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Karen anwyn Green
 
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Post » Sun Jun 19, 2016 11:00 am

I believe this mod will suit your needs : http://www.nexusmods.com/skyrim/mods/60445/?



Also has addons for Interesting NPCs, Falskaar and Wyrmstooth

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Josh Sabatini
 
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Post » Sun Jun 19, 2016 6:25 pm

Wow Artorius. Thanks for that link - appreciated!

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cosmo valerga
 
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Post » Sun Jun 19, 2016 2:37 pm

Interesting mod. Thanks for the link. :)

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Sharra Llenos
 
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Post » Sun Jun 19, 2016 3:46 pm




You're Welcome :). It's a mod I've been keeping my eye on for when I eventually attempt another Skyrim play-through; I might even complete the Main Quest, Companions Guild, College, Civil War, Dawnguard and Dragonborn this time - yep I've never completed any of the Vanilla Questlines (Except the Bard's College, and I never play thief or assassin characters)! Too busy doing stuff for Vilja, Inigo and the NPCs from Interesting NPCs in my playthroughs at least until the savegames became unplayable (first time round) or my system caved in.



I'm currently doing a long Oblivion Playthrough, probably won't be finished with it until Skyrim Remastered comes out. I actually intend to visit the Shivering Isles at some point this time round...

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FITTAS
 
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