Is this still necessary re official HD texture packs?

Post » Sun Jun 19, 2016 11:54 am

1. Find your skyrim.ini file

- for Windows 7 users, it will be in My Documents/My Games/Skyrim/skyrim.ini.

- for others, it will be in Skyrim/Data/Skyrim.ini.

Open it.


2. add HighResTexturePack01.bsa, HighResTexturePack02.bsa to the sResourceArchiveList=Skyrim line, make sure there is a , (comma) and space after each one


should look like this:


sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa


3. save the skyrim.ini file


4. open the game launcher, click on data files, and uncheck the 2 bethesda texture pack files


5. you will get a warning that the game has missing files when loading your gamesave, just ignore it and click ok.

No its just loading the HighResTexturePack's as normal bsa file allowing mods to overide the Texture packs.:)


The way there been loaded when installed makes them overide all graphic mods :(
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trisha punch
 
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Post » Sun Jun 19, 2016 1:11 pm

I don't understand the question. Is what "necessary"? You never need to edit the INI file but you can choose to if you like.



If you don't edit the INI file then you control when the texture packs are loaded by the placement of the matching ESP files in your load order. So mods can still override them.



If you edit the INI and force the game load those BSAs then you will not need (and should not use) the matching ESP files and any other mod you have will override their textures.



And those instructions are broken. There are three (not two) BSAs in the texture pack and you should be adding them to the end of the sResourceArchiveList2 list if you're going to use the INI edit method. The INI file your game uses is always in your Saved Games folder (or wherever Mod Organizer stores it if you use MO). Either edit that file or create one called Update.ini or a name that matches any of the ESP/ESM files you have loaded (but not Skyrim.ini) in your Skyrim\Data folder and use it to load the texture packs. The entry you need goes in the Archive section.



[Archive]
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - Voicesixtra.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, HighResTexturePack03.bsa
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Georgine Lee
 
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Post » Sun Jun 19, 2016 3:36 pm

cd.... he's following religiously the instructions in the STEP guide....

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gandalf
 
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Post » Mon Jun 20, 2016 3:35 am

here how the game loads files :


1. Ini files


2. esm


3. esp


4. Loose Files

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Anna Krzyzanowska
 
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Post » Sun Jun 19, 2016 11:24 am

Actually, STEP advocates using MO. The instructions OP listed are not in the (current) STEP guide.
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Ricky Meehan
 
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Post » Sun Jun 19, 2016 9:57 pm


Eh, I was just going off the last bajillion posts from him. As for using MO.... um. No thank you. WAY too complex and I've been managing complex applications since 1985.

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TIhIsmc L Griot
 
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Post » Sun Jun 19, 2016 3:57 pm

Give me 15 minutes and an open mind, and I'll make you a convert yet! ;-)
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Ashley Tamen
 
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Post » Sun Jun 19, 2016 12:44 pm


No, you won't. I LOVE NMM. I didn't like it a couple years or so ago, but I do now. I've read the docs on MO.... and believe me I'm no dummy when it comes to software.... but sorry.... it's not for me.



[You really need to look at this guy's post history. He's not asking the people who manage STEP - he's asking here.... What does that tell you?]

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-__^
 
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