64-bit version of the Creation Kit?

Post » Sun Jun 19, 2016 10:25 pm

One thing I've noticed with the Fallout 4 Creation Kit is that it is pretty much an upgraded version of the Skyrim Creation Kit. Given that, I don't think it should be too hard for Bethesda to release a 64-bit version of the Skyrim Creation Kit that is pretty much the Fallout 4 Creation Kit setup for the use of Skyrim assets instead.



Thoughts?

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evelina c
 
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Post » Mon Jun 20, 2016 1:58 am

I don't see it happening

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patricia kris
 
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Post » Sun Jun 19, 2016 10:33 pm

They could, they probably won't.

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jessica sonny
 
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Post » Mon Jun 20, 2016 1:00 am

What would the actual befits be? I mean how would this make the CK do anything it cannot do now?



Maybe handle large cells with hundreds or refs without crashing.... I guess?



Or just with more speed?

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Angus Poole
 
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Post » Sun Jun 19, 2016 5:44 pm

whats the point of having 64 bit version of creation kit when the game will remain 32-bit application ?

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kevin ball
 
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Post » Sun Jun 19, 2016 11:23 am

Well if the new version of Skyrim is a 64-bit application, then I guess the new version of the Creation Kit will be as well. They probably are releasing an updated version of the Creation Kit in order to enable the uploading of mods to Bethesda.net, since Skyrim: Special Edition will support mods on consoles. https://twitter.com/VG_Dave/status/742199678465396738






I don't know if there's any word on whether or not Skyrim: Special Edition is 64-bit, though. It might be if it's got all those lighting effects and other graphical upgrades.

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Killah Bee
 
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Post » Sun Jun 19, 2016 7:47 pm



It has to be 64 bit with those lighting effects. Plus, 32 bit and console mods is a recipe for disaster, since consoles can't "fix" memory limits like a PC can. There is no way this upgrade is not 64 bit.
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Hot
 
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Post » Mon Jun 20, 2016 3:07 am


Being less prone to crashing compared with the 32-bit version, for one.

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brenden casey
 
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Post » Mon Jun 20, 2016 12:10 am

I expect there will be a 64bit CK. It'll probably be in the beth launcher as well.



A lot of skyrim stuff is still in the FO4 CK.



What I want them to do, is make the ability to (and allow) use of assets from one game, in the other.


That would open up soooo many possiblities. :evil:



Magic and bows in FO4, mini-nukes in Skyrim. heh.


The mind boggles just thinking of the possiblities.

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naome duncan
 
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Post » Sun Jun 19, 2016 4:08 pm

Special Edition is 64 bit. So it stands to reason the CK supporting that will also need to be 64 bit.

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ILy- Forver
 
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Post » Sun Jun 19, 2016 10:20 pm

i don't think OP is talking about special edition post is before special edition was even announced.

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Charlie Ramsden
 
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Post » Sun Jun 19, 2016 1:55 pm



Of course the OP is talking about Special Edition. This thread started right at the time the rumors of Special Edition reached critical mass.
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Elea Rossi
 
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Post » Sun Jun 19, 2016 7:24 pm

then don't you think OP would have given some hint about it or rather mentioned something related to rumor of remaster ? i simply cant make that out from his post.

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remi lasisi
 
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Post » Sun Jun 19, 2016 3:42 pm



I'm not defending the way the post was worded. Just saying that the timing of it makes it obvious he's talking about the CK in relation to the new remaster. These forums were buzzing with debate about that and whether it would be 64 bit when this thread started.
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Manuela Ribeiro Pereira
 
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Post » Mon Jun 20, 2016 2:57 am

It could happen... if the Special Edition uses 64Bit exe then there are high chanced that the CK will too, it would allow modders to create much much bigger new worlds.

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Kevin S
 
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