2 Questions about crafting recipes

Post » Sun Jun 19, 2016 6:03 pm

Hey guys,



I have made many, many crafting recipes for various of my mods over the last few years, but there are now 2 questions I have that I can't find clear answers for. Maybe you guys know/can help me with this.



1: Can I simply add a keyword to a crafting recipe to stop it from giving the player experience points? In one of my mods the player has to go to a forge to 'unseal' scrolls, but this gives the player quite a bit of exp over time. I want to reduce that to 0 exp gained, as it is not real smithing.


2: How can I make crafting menus clean? How do I make sure a crafting recipe only shows up once the requirements are met AND the necessary materials are in the player's inventory?



I'm sorry if I overlooked some simple to find info. I really did search. Hopefully someone can help me, or point me into the right direction.



Have a nice day,



DiaborMagics

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CSar L
 
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Post » Sun Jun 19, 2016 9:42 pm

1) Depending how you have this set up, you could add a Perk that negates Smithing Experience within a certain cell--for example, if you had it be a specific forge where it could only be performed, for example. Otherwise, maybe look into how the experience is calculated--is it based on the cost of the item produced, or the items used? If the former (which I think it might be?) you could make a zero-value version of the item craftable, and instantly swap it on adding it to the PC?



2) Down the bottom of the Recipe there's conditions--all you need to do is have a 'GetItemcount [Required Ingredient] >= 1 ' condition for each Item needed, then the Recipe will only show up if you have all the Ingredients required.

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Dan Endacott
 
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Post » Mon Jun 20, 2016 1:58 am

Thanks a bunch! I didn't know #2 was actually that easy to do!

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Natasha Callaghan
 
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