How will mods on the Nexus work with Skyrim Remastered?

Post » Mon Jun 20, 2016 11:56 pm

Any thoughts? Will they work? Will it be a 64-bit application?
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Dan Wright
 
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Post » Mon Jun 20, 2016 4:52 pm

First off, we should wait that Mods on PS4 will work as intended, as it seems the PS4 is facing some complications on that matter!

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Nitol Ahmed
 
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Post » Mon Jun 20, 2016 2:17 pm

Why ask this here? That would be better answered on the Nexus.

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stacy hamilton
 
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Post » Mon Jun 20, 2016 6:20 pm

The game will be 64-bit and most mods should work as they are. SKSE and plugins using it will need to be updated.

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Ryan Lutz
 
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Post » Mon Jun 20, 2016 5:59 pm

Basically:



https://twitter.com/DCDeacon/status/743170497752371200


https://mobile.twitter.com/DCDeacon/status/743192238541307904

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Amanda savory
 
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Post » Mon Jun 20, 2016 12:50 pm

Since they'll be uploaded separately, with a different CK, I imagine the Nexus will need to create a secondary Skyrim directory specifically for the remastered version. Otherwise there will be considerable confusion with people trying to download/install incompatible/outdated mods. Or they could rtfm, I suppose.

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Lucky Girl
 
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Post » Mon Jun 20, 2016 5:14 pm


Yeah. What a HUGE problem for people, right?

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Heather Kush
 
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Post » Tue Jun 21, 2016 12:05 am

It may well be a better approach to have a separate SSE section on Nexus. We won't really know for sure though until we can assess mod compatibility ourselves in October.

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Trevor Bostwick
 
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