Just finished my first two mods; been working on them for a bit and really learned a lot about the CS.
I originally made these for myself, as I was sick of having certain companions get murdered as soon as they walked into a room... But I thought to share, as I'm hoping that others may enjoy them, too.
? Cliff Racer Companion: http://www.nexusmods.com/morrowind/mods/44404/?
Images: https://staticdelivery.nexusmods.com/mods/100/images/44404-0-1466786512.jpg | https://staticdelivery.nexusmods.com/mods/100/images/44404-1-1466786512.jpg | https://staticdelivery.nexusmods.com/mods/100/images/44404-0-1466786876.jpg
? Hulking Fabricant Companion: http://www.nexusmods.com/morrowind/mods/44407/?
Images: https://staticdelivery.nexusmods.com/mods/100/images/44407-2-1466882393.jpg | https://staticdelivery.nexusmods.com/mods/100/images/44407-1-1466882393.jpg | https://staticdelivery.nexusmods.com/mods/100/images/44407-0-1466882393.jpg
? Features:
- Can be toggled to follow the player, wander the area, or stay put
- Auto-warp to keep up with the player
- Can switch between using both Magick and Melee attacks, or just Melee
- Can be told to wait outdoors
- Can toggle auto-warping during combat
- "Command Ring" will warp them back to you
- Unlimited Health, Magicka, and Fatigue
- Has Companion Share with lots of space
- Constant Waterbreathing ability
- Will use Levitate with the player (Fabricant)
- Will use Water Walking with the player (Fabricant)
? Basic Rundown:
These followers are pretty much the same build at this point, save for what creatures they are (and the fact that one flies while the other is landbound.) I will probably add some exclusives later on, but I want to make sure these are stable first. They can use both Magick and standard physical attacks; they will prefer to use Magick by default, as it's ranged, but will also use melee. You can set them to only use melee, if you prefer, by using the "- Combat..." dialogue option and choosing the appropriate setting.
You do not need to worry about them dying or becoming useless with spells, as they are extremely self sufficient. (No one likes looking back and seeing their friends all dead.) They also have a companion share option, so feel free to weigh them down with all of your stuff. They can both navigate underwater (can waterbreathe), will levitate, and waterwalk.
If you ever lose them or they become unresponsive/stuck, just use the "Command Ring" they will give you. You can ring the black bell located at where you originally found them to recall them to you. You can also get another ring from the bell in case you lose yours.
They may seem overpowered at lower levels, but they will hold her own well on higher levels and harder difficulty settings.
(Recommended for Higher-Leveled Players.)
(I am thinking of making another file for lower-leveled characters to use or one that levels with the player.)
*More information can be found on their corresponding Nexus pages.*
Anyway, please check them out and let me know if you enjoy them! I am planning on making other creature companions, as there are just not enough.