Duke Patrick's Savvy Save
REBOOTED version 3.0
SKSE needed.
Tes Alaince: http://tesalliance.org/forums/index.php?/files/file/1506-duke-patricks-savvy-save/
Tes Nexus: http://www.nexusmods.com/skyrim/mods/35429/?
New in REV 3 rebooted
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Last time I uploaded a new rev was many years ago.
For this REV I rewrote the entire script using new SKSE functions and 3 more years of new scripting experience in skyrim.
This is a Skyrim port of my popular Oblivion Safe Save mod.
It is designed to produce intelligent save points!
Now you will not lose an hour or more of important game play because you were so immersed in the game and forgot to save! And unlike other similar mods that do simple time saves this mod will take steps to prevent you from making a save where you are stuck on geometry or in a broken animation or die as soon as you load the savegame because something killed you just as the save was made.
Description of what the mod does
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The mod monitors your combat and other game progress and calculates a Save Score based on how hard of a fight you had plus many other factors. Once you reach the Save Score of 1000 pts or more the mod will make a save of your game under 1 of 6 savegames files called "Savvy Save".
There is only one player alias script and two script fragments. The calculation logic to accomplish all this is clever but simple. This mod does NO polling at all, all script detection and calculations are activated efficiently using events. The logic of the functions are clever and un-complicated resulting in low overhead.
List of events that are tracked by this mod
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Locations Discovered
Dungeons Cleared
Hours Slept
Hours Waiting
Skill Increases
Skill Books Read
Training Sessions
Barters
Quests Completed
Misc Objectives Completed
Questlines Completed
Chests Looted
Spells Learned
Dragon Souls Collected
Words Of Power Learned
Words Of Power Unlocked
Shouts Learned
Shouts Unlocked
Shouts Mastered
Magic Items Made
Weapons Improved
Weapons Made
Armor Improved
Armor Made
Potions Mixed
Pockets Picked
Locks Picked
Poisons Mixed
Blessings
Each time your Gold coin holdings have gone up.
Each time you successfully harvested.
Each time you travel about 60 feet while indoors.
Each time you travel about 400 feet while outdoors.
Each time you travel thru a game load door.
Each target Killed.
Each time you kill a target that does not detect you.
(This is great for hunters or for players that love to get sniper death shots!)
The mod also tracks your use of Stamina, Magicka and Health to help in anolyzing when it is time to make a save based on how difficult the in game combat or other activities were.
How to use the configuration file
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Save this Configuration file to the following typical folder for steam.
"C:\Program Files\Steam\steamapps\common\skyrim\Data"
When saving the file, be sure that it has no file extension
(ie rename the file and remove the ".txt" from the end).
It should be: aadpSavvySave NOT aadpSavvySave.txt
Run as a Batch File in Skyrim via the Console...
Start up Skyrim. While in game, open the console (default key: ~ or `).
Type "bat aadpSavvySave", without quotes and the console will handle the rest!
TURN OFF THE FEEDBACK IN THE CONFIGURATION FILE ONCE YOU HAVE YOUR PLAYER SETTINGS ADJUSTED!
Please Note:
Some of this mods settings are not player settable such as when you find new locations. Finding a new location increases the Save Score 1000 pts times the master setting (aadpScoreMasterScale). Other than the master setting (in the mod configuration file) some save score rates cannot be changed by the player as there are just too many of them.
Save File convention
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Each time the mod makes a Savvy Save it will be numbered with an index.
Each time the index gets to a player set limit a Savvy Super Save file is made and the index is set back to 1 This means you will only ever have a few of Savvy Saves in your save folder but you will still have unlimited Savvy Super Saves.
Turning off the mod
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This mod is offered "AS IS" as it is primarily for my own personal use.
You need to do the following to uninstall the mod:
- "Stop the mod" via the configuration file.
- Save <- must use this savegame to continue or any before you loaded this mod or you will have scripts issues.
- Quit
DO NOT distribute! You should only find this mod distributed from TesAlliance and TesNexus. If any other website is distributing this work they are doing so illegitimately.
THANKS TO
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B1gBadDaddy for help with setting up the Story Manager kill event.