Does anyone know why xPCCellID returns a different string every frame, regardless of whether or not you've changed cells? It's a real problem for a simple script I made:
Long prevCell
Long currCell
setx currCell to xPCCellID
if ( prevCell != currCell )
set prevCell to currCell
Set Uvi_CellLoad_Global to 1
Return
endif
Al I wanted to do was test if the player had changed cells, for several scripts where a CellChanged check is unreliable, but instead it's triggering every frame, which is useless.