Symphony_the

Post » Thu Jul 07, 2016 10:48 am

OK guys, take the official topic of the Symphony here.


For Notes, bugreports, questions, requests and etc.

As be noticed in nearby thread, after the PES death the activity of the community was reduced and the activity on the Nexusmods is not very high.

This topic raised and here.

Are You don`t know what is Symphony else?

Ok. Read http://www.nexusmods.com/morrowind/mods/43790/ Or http://www.theassimilationlab.com/forums/topic/15173-introduction-thread/ On russian http://www.fullrest.ru/forum/topic/40614-symphonycheskii-morrowind/
Download page.
http://www.nexusmods.com/morrowind/mods/43790/
http://www.theassimilationlab.com/forums/tags/downloads/Symphony/
Screenshots.
http://www.theassimilationlab.com/forums/gallery/category/74-the-symphony/
http://www.nexusmods.com/morrowind/users/14784219/?tb=images&pUp=1

Are You don't know why is`t needed?

OK, I am too. :P
Are You upset?

Great! Write here, or http://www.fullrest.ru/forum/topic/40597-symphony/. :P
It`s pleases you?

Well :( See above. :P
Is`t not interested for You?

Perfectly! Do not write anything. :D
For what it all?

Just for exist. :P
Need more information?

Ok, writing.


PS.

Don't forget this is a horriblest Project! Which created more than five years.

But, for full horrid it needs and you support. :D

For example, the Project needs translators. Unfortunately, all the fun is still not translated.
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Big Homie
 
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Post » Thu Jul 07, 2016 9:03 pm

I missed this when it was posted but I just saw another reference on the Nexus forums and I checked it out. It looks very good; I'll be waiting for the english version.


Thanks for sharing.

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Dina Boudreau
 
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Post » Thu Jul 07, 2016 5:28 pm

Excuse me, is this mod compatible with OpeMW?

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Nice one
 
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Post » Thu Jul 07, 2016 12:03 pm

to fragonard:

Thanks for You reply!)

Also I`ll be hope that the Full English version will be created!


Well, I have a crazy idea, that do You think about it?

It`s:

If I`ll drop here a small fragments of russian texts for translation?

If someone will be find the desire and some time to work with this, he could try to translate this texts.

And I`ll try to help with it work.

After it I`ll be collect the translated parts into a plug.

The Plug have a lot of the Texts and in one face is too strong to translate it all.


to Lefok:


As can I heard - Yes.

But, I can`t to check it at myself.

Because the OpenMW isn`t working on my systems. It`s OpenSuse 42-x64. Sorry(

Will be very interesting if someone had checking the Plug on OpenMW!
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Gemma Archer
 
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Post » Thu Jul 07, 2016 9:50 pm

I'm currently going through the game with the mod installed, and so far here's what I noted:


Anything bump mapped looks very shinny. For stuff like silverware, I don't mind but for stuff like chitin armor, it just doesn't make much sense. I know the mod isn't meant to be played with OpenMW, but I imagine if you were to take advantage of OpenMW's features, then it could look pretty damn nice.

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Brooks Hardison
 
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Post » Thu Jul 07, 2016 6:30 pm

Yes, the mod uses the MCP fake bump maps which are not supported by OpenMW because it supports real normal maps. Without the MCP fix they appear very shiny and so they do in OpenMW. Adjusting a mod to work with OpenMW should not be too difficult (although I haven't tried it myself, yet), but of course, with such a large mod as this one, it is probably a lot of work.

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Sunny Under
 
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Post » Thu Jul 07, 2016 9:17 pm



It`s very interesting information! May can I ask for few screenshots?


I had writing for author and he make a few Bump-Maps files to chitin cuirass.
http://www.nexusmods.com/morrowind/ajax/downloadfile?id=1000006156

Please look it at the Game!
(@_a_chitin2_nat2_nm.dds - delete number before the name and drop it to textures folder.)

If anyone of the textures will have a positive effect we can make this maps for all textures.


For information.

HH was optimized the Bump Maps for vanilla style`s render. It`s the Black "layer" for extinguish the shining of Reflections.

But it`s can have a negative effect for normal rendering the Bump Maps in openMW.

Also almost all meshes have a Gloss map, it are not rendered in Vanilla MW, but it may have a strong effect at OpenMW.
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Kanaoka
 
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