Skryim : Special Edition Cost

Post » Thu Jul 07, 2016 5:10 pm

And here's the 200th post.



I think there's progress being made and both sides are starting to understand one another a bit better now.



Time to start a new thread. \o/



We're all educated nutcases in our own special way.



Edit : I won't put a typo in the title for the next one either. That's been bothering me for days.

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Robyn Lena
 
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Post » Thu Jul 07, 2016 7:42 pm



Correct on both counts. :). Also, the vanilla assets include many different types and styles of each building block, so there is a lot of creative ways you can put them together.
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Emzy Baby!
 
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Post » Thu Jul 07, 2016 10:54 pm

Then you underestimate, BADLY, the enthusiasm of PC gamers who follow this series.



I was not referring to a consumer cost. I'm talking about the development cost of them bringing mod support for Skyrim to two whole platforms that never had it before. If you don't think they deserve compensation for that, you're... well I dunno what.



I did, and your thread literally reads as "if I can't have it, nobody can" to anyone with a reasonable skill level in reading comprehension.



And with this, you reveal you know nothing at all about the modding community and what we've done for this company over the last 15 years.



You should take a look at who is to blame for that being the case. Cause it's not us, it's not Bethesda, and it's not Todd Howard. It's Microsoft and Sony who disallowed your achievements on consoles that use mods.


Judging by the amount of traffic and usage stats on the Fallout 4 mods area, most of your fellow console users don't give a rat's rip about achievements.

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FirDaus LOVe farhana
 
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Post » Thu Jul 07, 2016 7:36 am

@Arthmoor : You might want to repost in the new thread.



This one has passed the post limit and the Mods have been notified.

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Roanne Bardsley
 
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Post » Thu Jul 07, 2016 11:15 am

Nah, I really don't, cause I don't see the point :P

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Catharine Krupinski
 
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