Apocalypse spell mod: thoughts?

Post » Sat Jul 16, 2016 8:43 am

I'm considering trying it, seems pretty amazing. Just wondering if it is balanced. http://www.nexusmods.com/skyrim/mods/16225/?



You may have seem my other thread about being a bit bored with my mage, this might spice things up. I think I would add the other mod that allows NPCs access to all the new spells then too.



thoughts on it?

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Kevin Jay
 
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Post » Sat Jul 16, 2016 7:43 am

Yeah I use this mod. I think it's pretty balanced compared to 'Midas Magic.' I use both anyway along with 'Improved Destruction', 'Immersive Spells', and 'Immersive College of Winterhold.'

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Oceavision
 
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Post » Fri Jul 15, 2016 9:30 pm

I tried it for my Alteration mage and thought the effects were cool and unique, however some spells felt underwhelming. I know I'm maining Alteration and not Destruction but I still wanted to feel somewhat powerful with some balance. The http://www.nexusmods.com/skyrim/mods/60796/? is another mod I use that adds some cool spells as well.

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Claire Lynham
 
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Post » Fri Jul 15, 2016 8:20 pm

thanks guys. Seems like either Apocalypse or Lost Grimoire is the way to go. Would you reccomend I start a new character if I use those? just finished Winterhold quest on my new guy. Also running Improved Winterhold.



P.S. i kinda feel like it's cheating to level up magic skills near the teachers with this Improved C of W mod. Do you guys feel that way?

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james reed
 
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Post » Sat Jul 16, 2016 2:06 am


I don't think either will cause problems if installed on a existing save. The only issue you may run across is not seeing the new spellbooks in the list of sellers at the College, the Court Wizards around Skyrim, etc, right away, but soon enough their inventories wil reset and include the new books - although it is possible that you will see them right away. The two spell mods also should not cause problems with mods that alter NPCs, if Improved Winterhold does that.



As for leveling up skills in the Hall of the Elements with ICOW - I don't think it is. If only because you are seeing how these spells are cast by these teachers, possibly ones that you yourself can't obtain yet. I personally view it as a nice alternative to having more structured classes, although obviously in this case a more practical display is better. The only problem could be the exact amount of experience you get, but that can be changed in the mod's MCM menu.

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TASTY TRACY
 
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Post » Fri Jul 15, 2016 6:43 pm

A++ for Apocalypse from me. Amazing mod. I refuse to play Skyrim without it. Adds many many lore friendly spells that make life so nice.


Midas IMO is a bit overpowered.
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neil slattery
 
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Post » Sat Jul 16, 2016 1:39 am

I just cant seem to get ASIS to run properly with it. I want other mage NPCS's to use the new spells of course but they dont for some reason :(

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john palmer
 
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Post » Sat Jul 16, 2016 4:36 am

I'm pretty sure Apocalypse should let the NPCs use the new spells as well.

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Rudy Paint fingers
 
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Post » Fri Jul 15, 2016 11:15 pm

i know they do different things and ASIS doesn't deal with vendoring spells. But, ASIS should take the Apocalypse spells and put them on NPCS to cast (haven't run into that yet.)


And, haven't seen the new spells yet on a vendor (Apoc said the spells show up on vendors who would normally sell spells.) Guess I can run to Whiterun then to check with the court wizard. I just thought this first guy might sell them.


UPDATE: i ran to Whiterun and the court wizard sells them. but i attacked him and he just used the same usual spells. now im trying to make sure ASIS worked in this regard with the new spells...



So far, I haven't seen a new Apocalypse spell cast by an NPC - I know I'm only in Whiterun but still..... What gives? help!



P.S. I put the special INI referenced in the Apoc FAQ section in place at the bottom as well..

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Alisha Clarke
 
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Post » Sat Jul 16, 2016 7:29 am

Well, how many casters have you run into? I can't imagine it'd be a lot if you're just in Whiterun lol.

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Lexy Dick
 
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Post » Fri Jul 15, 2016 6:43 pm

Useful Alteration is one I found ... well, useful. Normally I odn't use mage armour spells and it's not really worth investing time and perks just for telekinesis and paralysis. UE though has spells to harvest ingredients, chop wood, mine ore, catch butterflies ... all useful, none of it OP and for the first time in ages I have a mage who's actually leveling Alteration.
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Jah Allen
 
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