Need a little help with converting my mods to esp

Post » Fri Jul 15, 2016 11:29 pm

Hi everyone,



I made a few mods and they are all in meshes and textures folders and i would like to convert them to an esp so i can modify them in the creation kit, so how should i do this?



Any help will be greatly appreciated, thank to anyone replying.

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meghan lock
 
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Post » Sat Jul 16, 2016 5:22 am

Hi again,



I finally managed to get it to work but for this i had to load skyrim from the exe in skyrim folder and not from SKSE launcher from mod organizer, so i still don't understand why loading the ESP from Mod organizer doesn't work?



Anyone?

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Chavala
 
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Post » Sat Jul 16, 2016 6:24 am

I'm not quite sure what you're trying to do... What is your mod? Is it just new texture/meshes? The CK does not edit these and they are not put inside .esp files.

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P PoLlo
 
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Post » Fri Jul 15, 2016 9:43 pm

Hi mojo.



The mod is a complete remodeling of 3D road with watch tower with interior on big bridges, i have both folders meshes and textures and i just want to convert them to an esp so i can fix some roads on dlc and add new one.



I know that the CK cannot edit these and i am an experience 3d artist working in 3ds max with nifskope to edit these models.

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Blackdrak
 
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Post » Fri Jul 15, 2016 5:28 pm

If they're just mesh/texture replacements and have the exact same name/path of the originals, then no .esp should be required. If not, then you'll have to make an .esp with the Creation Kit and edit the objects you want to point to your new files. The meshes and textures are never stored/created to .esp. They can be kept as loose files or bundled in a .bsa, which is preferred if you are to distribute the mod to users and you have a .esp to go with it. I believe the CK has a built in tool for creating the .bsa, but there are other/better alternatives such as Archive.exe (also comes with the CK, but as a separate program) and some 3rd party tools. I'm not too familiar with mod organizer though so can't help you with that part.

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Matt Bigelow
 
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Post » Sat Jul 16, 2016 1:22 am

Hi and thank for taking the time to reply, the CK will be required because some roads are not affected in dlc and in Markath so the CK is the only way to go for these.

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Hannah Whitlock
 
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