Skyrim SE questions

Post » Sat Jul 16, 2016 7:43 am

I have couple questions about the console versions of Skyrim Special Edition and figured if I posted it in the main thread it would get lost in the shuffle. Sorry if this is against the rules or has been asked elsewhere.


  1. Will console players be able to download any available mods like PC players or will console mods have to be approved by Bethesda, Sony and Microsoft before they can be downloaded?

  2. If mods are going to be available for the SE version of Skyrim, why weren’t they accessible for the original version? I know very little about modding in general but since last gen consoles can connect to the internet just like the current gen models, it seems odd that original Skyrim couldn’t take mods on consoles. Obviously super high res graphics mods would make consoles wail and gnash their teeth but I don’t see why stuff like Alternate Start, USLEEP, Frostfall and the like were PC exclusive.

  3. Not sure if this one has an answer yet but I’ll give it a try. Will the mods that were made for the 2011 version of Skyrim work with the upcoming Special Edition? I’ve made a list of possible mods I’d like to use for SE Skyrim but they were obviously made for the original version of the game so will I need to find SE only equivalents and or wait to see if the authors make the mods compatible for the updated version or will I be able to start grabbing mods from day one?

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Daramis McGee
 
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Post » Sat Jul 16, 2016 7:40 am

1. Xbox One and PS4 will be getting mods and it will be using the same system as FO4. Take note that PS4 has had issues getting mods for FO4 due to propriety sound and file management with a limit of 900megs. Xbox One for Fallout 4 has a max 1 gig for a single mod and a total of 2gigs for all mods downloaded.



2. Sony and Microsoft had a strong stance not to allow any sort of mods on their machines. FO4 was the first and only game at the moment that has true mod support and it was more Microsoft agreeing to it and then Sony dragging their feet to allow it.



3. The mods for the Original 2011 version of Skyrim should work without much effort on the PC as long as the mod is not using a third party tool to make it work like FNIS, SKSE, etc. Mod makers will likely just need to use the updated creation kit and likely their mod will be good to go. Depending on the mod and the mod maker they can then upload the mod to bethesda.net for the PC, Xbox One, and PS4.

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Mr. Allen
 
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Post » Sat Jul 16, 2016 12:08 am

To add, mods for consoles will be limited somewhat by a few factors.



'advlt content' such as nvde body mods won't be allowed as it's likely the mods for console will be hosted through Bethesda.net which has rules against nvde and advlt content.



Anything that involves copyright material would likely be restricted too.



Any mod that requires a third party tool such as SKSE wouldn't be on the consoles as those mods require SKSE and third party programs like that aren#t permitted by the console manufacturers. ENB's also fall under this category as they use third party files..



Any mod that pushes the console beyond it's capabilities likely won't be allowed. So super HD graphic mods, higher resolution textures and anything similar.

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Genocidal Cry
 
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