[BETA] Clockwork

Post » Sun Jul 24, 2016 12:05 am

Oh, no wonder things are so "pristine".... I'm using sixy Solitude! I love it, so I'm not fussed at all! I really didn't connect the Solitude meshes/textures prior.

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Rachyroo
 
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Joined: Tue Jun 20, 2006 11:23 pm

Post » Sat Jul 23, 2016 8:41 pm

Well, Skyrim does have plugin limit, which is 255. I have 179 mods in total, 156 plugins, which is a lot, but also a lot under limit(it's also good that you have someone with this many mods to test this. Don't know about other people, but if something is gonna break, most likely it will break to someone with lot's of mods).



Also that limit is fixed and there is no way around it. Also lot's of my mods are just mods that adds weapons and armor. Or retexture existing stuff.


Only thing I added recently is crash fix mod. Now I don't understand all of technicalities but from my understanding it has something to do with exceeding standard memory limit. I'm sure you understand what that means better than me.



But while I'm not expert, I do have some basic understanding of the mods. I really have no idea why would no one appear in Nurndural. If some scripted events failed that would be understandable, but this doesn't make much sense to me either. I thought there was some trigger that would make Gilded appear and that I missed it.



BTW forgot to add that but remembered after seeing @Serethil post.



Amalgam is probably my favorite thing about this quest. From the screenshots and everything I understood that he's a centurion, so there was no special surprise initially. But whole quest about him, from music, his comments and his awesome voice was incredible. I agree with Serethil that there should be another way to listen to his special music. Put something like music box in master bedroom or something like that.



I'm probably gonna do 3rd playthrough real soon. Just do the quests so I can see if these issues persist.



But still I've got to ask if there is a chance it's got to do something with the fact I just ran through the whole place? First playthrough I did really slow but second time, like I said in earlier posts, I just ran through the tunnel cause it creeped me out.

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Cameron Garrod
 
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Post » Sun Jul 24, 2016 5:08 am

And here I was worried that people would get sick of that music loop. Credit has to go to the original artists for that music (and it does; it's in the credits section of the readme). I was lucky to find something that fit that well, looped well without being too long or too short, and that had an appropriate license.





Not the things you describe, no. The objects involved are too simple to be disrupted by something like that. And if they were, yeesh. I don't know what I could possibly do about it. If simple trigger volumes and levelled enemies were that unreliable...

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xemmybx
 
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Post » Sun Jul 24, 2016 9:06 am

Good news. I don't know if cell reset itself or something, but all the gilded are back where they should be.



No idea what caused them to dissapear, and if you set the cell to reset, but they are all back where they belong.



Also I remembered one really small and insignificant issue, but thought to share it anyway. The weapons on racks inside armory are not centered on the rack. It's not really that annoying or anything, but still wanted to let you know.



Also not a bug, but where can I find Amalgam? After I came back to see if gilded are back, I think I searched whole place, yet there was no sign of him.

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Lindsay Dunn
 
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Post » Sun Jul 24, 2016 1:29 am

I have about 175 mods active, around 150 of which have esps. I have had zero issues with girls where games were already in progress. Started a new girl last night (one of the ones who will actually LIVE in the castle after the quest line), she's not quite to level to start the quest (that will happen this morning sometime). We'll see how it goes with her, but on the level 24, I basically just ran through the tunnel too - the skeletons are the only mobs in there, and even leveled they take only a couple of arrows to kill at range.



My second play-through was exactly like the first.... except I got through the tunnel faster because I remembered where the mobs were, and that there wasn't much reason to explore every corner.



[A music box object would be GREAT, Antistar!]

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Paula Ramos
 
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