I'm working on a patch to get two mods working together. Their problem is that both mods place a boat in Dawnstar and they overlap with each other. One of the boats has an invisible wall that makes getting in & out of the second boat problematic. I decided to fix this by moving that boat to the other side of the harbor.
My first issue is that when I tested my patch with the original mod turned off, I still have a mine down near Riften that was also part of the original mod. I'd like to know how I can remove that mine from my patch without effecting the original mod. The mine is required in the original mod. Would just deleting the information work, or is there something else I'd have to do first?
The second issue is that the original mod's author said he doesn't mind if I upload it, as long as I make his mod a master file to my patch. While I have no problem in doing that, I don't have the knowledge on how to do it. This is the second mod I've made, the first being the dungeon I'm working on while watching the tutorial videos on YouTube. Is there a setting I have to click on hidden in CK somewhere, or does the file have to be named a certain way, or what?
I appreciate any help you all can give me.