Per the wiki:
oh and the quest should not be set to run once I do not think, otherwise reload games will not work (not sure).
Thanks for the reply! Damn that is annoying, don't suppose you or anyone else has another way to detect player combat as this won't? Thanks!
Hey everyone I have got my script working, here it is in case anyone has a similar problem:
That should work only once or twice depending on the Quest having to restart.
Best way to track when the player enters combat is to attach an ability with a condition that internally checks every second if the player isInCombat or not.
Been working fine for me for the past week or so, very accurate as well Will update if I run into problems.