Yeah true. I've made a pretty decent noggin basher from a Stalhrim Warhammer. You don't need to have Dragonbone or Daedric level weps.
Yeah true. I've made a pretty decent noggin basher from a Stalhrim Warhammer. You don't need to have Dragonbone or Daedric level weps.
I pick perks that are appropriate to the character I'm roleplaying. There are no "must have" perks I pick for every character.
I've been playing Skyrim since the beginning and I honestly cannot think of a single perk that is essential.
Whether that's a good thing or a bad thing depends on your perspective.
there is one RULE when it comes to allocating perks ...............SAVE GAME ...........SAVE GAME............SAVE GAME
after that it relay depends on what you want to do...................there is no right or wrong way of playing ............that's one of the beautiful of Skyrim, that we all play the same game, but every one makes there own build,
in the long run you will always have more perks than needed especially level +50 .............so what do you do ?........follow the programing of the mind that says I have to USE the perks just because I have them ? ......thus spoiling a good playthrough or do you stick to the plan/build you started with ?
if you are playing LEGENDARY you need your perks and YES they are very important allocated into the right skill tree .............you will not survive otherwise because on legendary you have the (x 0.75 Vs x 3 damage) equation ...........so yes skills like Alteration / smithing / blocking / 1 x handed / enchanting become the foundation of any build .............its something you just cant avoid, its either that or your that good that can munch through a group of Deathlords with a 40pts damage mace (witch is impossible)
I'd finish it hard to manage the mana without the spell reduction perks for Destruction, Restoration, Conjuration, and Alteration. It's probably true of illusion as well, but it's always the last school I put mage perks into.