Preventing hall of vigilants from being destroyed

Post » Mon Aug 08, 2016 1:30 am

I'm not really familiar with scripting yet, but I wanted to ask if anyone


knows of a script/setting that can be modified to prevent the Hall of


Vilgilants from being destroyed during the Dawnguard main quest,


and if so, what would I have to edit in the creation kit to do this?

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Maya Maya
 
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Post » Mon Aug 08, 2016 2:15 am

The Hall is actually 2 house statics placed in the same spot. What you see before it's destroyed, is the normal version. This is disabled via a quest stage.



The quest is:



DLC1VQ01MiscObjective



The disabling happens on its first stage.


This may be more involved as a boss chest is created and such, and something gotta be done about the teleport marker. So you may need to do some deeper digging. There may not be much scripting involved.

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Mackenzie
 
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