Creation Kit Limits in SSE

Post » Wed Aug 10, 2016 3:31 am



I'm working on a rather large project, and when I try to load it in the CK normally, I get this error: http://imgur.com/a/RxELQ The current CK has a limit on how much placed objects you can load in it. I have to cut stuff out of the original masters in order to be able to load the ESP (I'm working on) in the CK.


I was wondering whether this limit is raised in the SSE's CK. As far as I know, the Fallout 4 CK could be similar to the SSE's CK. Is there any such limit in the Fallout 4 CK?



Thanks in advance



Kind regards



Sac




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Sheila Reyes
 
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Post » Wed Aug 10, 2016 1:05 am

The CK limits are going to be mirrored in the game executable. Since you want a mod to be playable with the existing game, I'd hope the CK doesn't allow more than the game can handle.



When a new game comes out, then the limits match the game again, and it's OK.

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Scott
 
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