I started a new character. But one thing i never understood is the assaults that you get when you attack hostile enemies.
Like in this character i killed a wolf. Got an Assault
Killed a bunny. Got an Assault
Killed a bandit got an Assault.
Like what the heck. They are hostile so it shouldn't be an assault right?
This would also happen to me in Oblivion.
In my opinion they should have added like a good/bad assault stat. Like for example something exactly like this
Good Assault - kill a bandit/wolf/crab/fox/bunny etc
Bad Assault - kill a traveler/hunter/ town npc etc
That way you can tell the difference between the good ones and the bad ones.
Anyways it's not that big of a deal. I've been getting them through almost all characters i've made PC/360/PS3. But like damn when i want to make a perfect good character someone that is good all of that ruins it for me because it makes me feel that the character has committed crimes when i look at the assaults and even lock pick stats.
They should do the same thing with lock picks put a Good locks Picked (cave chest etc) and Bad locks Picked (owned chest etc)