Colored Translucent Shadows for stained glass windows

Post » Thu Aug 25, 2016 1:42 am

Hi everyone,



I made a watch tower mod and i was disappoint to see that i cannot get Colored Translucent Shadows with NiAlphaproperty so i start to play with all the various alpha blending mode and nothing work.



http://i53.photobucket.com/albums/g69/pixelquaternion/20160822145640_1_zpsddyxdd0d.jpg




I also notice the beam light effect coming from the window and would it be possible to use stained glass texture as source to get colored light beam?



http://i53.photobucket.com/albums/g69/pixelquaternion/20160822145704_1_zpsgjibwviy.jpg



So there must be a way to fake it someways like we do in 3d software with image projector in shadow, i saw in CK when clicking preview when selecting a light that a setting call background texture is available but again the problem would be how to make it dynamic so it follow the directional light, probably via script.



There is also the possibility to use decal to project fake windows shadow.



Animated texture could also do the trick by adjusting each UV coordinates to match the position of the directional light on ground.



I know it is not related to the gamebryo engine but the unreal engine have some good info here on how to approach Colored Translucent Shadows: https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/Lightmass/index.html



Just starting a discussion so maybe with collaboration from others we can get a working solution for Skyrim.

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aisha jamil
 
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