In Nifskope you see it but not in the game?

Post » Thu Aug 25, 2016 10:20 am

I am working on a figuren (to be a static misc item) by copy and pasting branches from various other vanilla mesh.




Everything was going great, skeleton from the game, platform was a steel nugget, but then I put a elev helmet on him and everything but the helmet shows up in the game !!!??




All the textures were left untouched straight from the vanilla assets.



and as I said everything else shows up fine in the game, and in Nifskope even the helmet is showing.



Please, any ideas?

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Alex Vincent
 
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Post » Thu Aug 25, 2016 1:18 am

Is the helmet still rigged? Make sure to remove any BSDismemberSkinInstance branches and any nodes refering to bones.

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Tracy Byworth
 
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Post » Thu Aug 25, 2016 5:41 am



I will look, THANK YOU so very much. ^_^

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GRAEME
 
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Post » Thu Aug 25, 2016 1:50 pm

Well I do not see any. Next I tried deleting the helm and putting a bucket on his head instead and the same thing happen. So I must be doing something wrong, see below:




http://postimg.org/gallery/jdme9w2g/



Branch 61 "warpo4" in the second image is the bucket.



Just to be clear I did get permission from the modder Badgremlin that makes Skyrim bobble heads to do this. I liked his design and even though I would be making these I wanted his permissions for the general design first.
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Dona BlackHeart
 
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Post » Thu Aug 25, 2016 9:10 am

Yeah, ok, there looks to be a lot of misnamed NiTriShapes in there. No two things can have the same name, and when you copy/paste in things, they'll just pick up a name that's already existing. All the Dirt04 things should have their own name, and especially the things named BSX that aren't BSX need to be changed.

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electro_fantics
 
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Post » Thu Aug 25, 2016 1:39 pm

well darn, I did it:




http://postimg.org/gallery/3apry03lo/




but still invisible helm. :(



the 4th image is in Nif again, the 3rd image shows it in the CK.



59 "invisible marker" I could not find a way to change the name on that so I thought it probably needed to keep the name BSX?



edit: I deleted the extra (?) "invisible marker" branch after reading about what it did. But still no change to the issue in game and in the CK.

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Siobhan Wallis-McRobert
 
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Post » Thu Aug 25, 2016 1:41 am

Alright, well, I see your 60 NiTriShape Helm2 still has a BSDismemberSkinInstance branch, and there's so many NiNodes there that I have no idea what their purpose is, I've not seen these original "bobbleheads" meshes. Is it supposed to move or something?



There's also an orphan 69 NiTriShape at the very bottom not included as a child in anything, along with 70 and 71 that should belong to it. Could that be your helmet? If so, you'll have to add it as a child of the BSFadeNode.



There's also a second BSInvMarker (59) that can be deleted.

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Sylvia Luciani
 
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Post » Thu Aug 25, 2016 12:24 pm

Hanaisse,



I cleaned this messy file up and organized it a lot after doing more reading and watching you tube on this. But it still is invisible in the game,



Could I please send this nif file to you to look at?



If it is ok could you PM me an email address I can send an attachment to? If you do not have time to do this I completely understand.



Thank you very much for the help you have given me on the forum and taking time away from your own projects for this.

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Racheal Robertson
 
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Post » Thu Aug 25, 2016 11:38 am

Just a shot in the dark: In the BSLightingShaderProperty / Shader Flags 1 is the SLSF1_Skinned still checked? If so - uncheck it.


And just a thought: As you are going to make a static object, why don't you use the world object of the helmet? Would be much easier to add.

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Connor Wing
 
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Post » Thu Aug 25, 2016 1:42 am



THAT WAS IT ! THAT WAS IT ! THAT WAS IT ! THAT WAS IT !



Thank you so very much! :bowdown:




And thanks again to Hanaisse for all your help, becasue of you I learn a lot more about Nifs.



Tamira, why would this flag make it invisible in the game?

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Laura Samson
 
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Post » Thu Aug 25, 2016 12:17 am


I don't know. I learnt about that flag when I first tried to make static books (never thought that they might be "skinned") ;)

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Avril Churchill
 
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Post » Thu Aug 25, 2016 1:53 am

Awesome, Tamira to the rescue. :)



The SLSF1_Skinned flag is for rigged objects, just like the BSDismemberSkinInstance branch and bones. They can't exist without each other or strange things happen, such as invisibility or even crashes.

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Trey Johnson
 
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