I have created and interior with invisible floors and walls by using collision markers as the floor and walls. I placed some enemies on the collision marker serving as the floor. They enemies stand on the floor fine but just stand still and don't move or attack until the player get right up close to them. I have tried to Navmesh the collision marker serving as the floor but Navmesh always generates 0 Tris and dose not seem to recognize the collision marker as an object or landscape. Anyone know how I can do this????