Persistent Text Replacement After Quest Ends?

Post » Thu Sep 01, 2016 6:12 pm

I have a quest which spawns a group of enemies. The quest is repeatable/radiant and ends when the entire group is dead or unloaded. 1 of the enemies has a note which uses text replacement for an actor (usually the player but sometimes a follower of the player). My problem is that the text replacement only works whilst the quest is active, even if I acquire/read the note before it ends the text will be updated when the quest finishes.


Did the vanilla game achieve this or is it just assumed that such notes are disregarded/discarded before their quest is rerun?



I've tried forcing the actor and note into alias' on another quest. The 2nd quest successfully obtains the alias data but I still lose text replacement.


Please help :P



Edit: Using the syntax Alias=Player instead Alias=MyAlias seems to persist. I assume because its held in some other quest specifically for this reason.

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Jerry Cox
 
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Post » Fri Sep 02, 2016 1:46 am

It may be a question of getting the "stores text" flags set in the right place at the right time. Check the "hired thugs" quest for an example, as the sender is variable, and persistent in the note you can take from them.

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Mark Churchman
 
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