This is a kind of backward jump where the player is suppose to turn 180 degrees in the jump.
OK, so the following works except the player will not turn into the new direction. Anyone see what I am doing wrong?
SplineTranslateToRef() is suppose to turn the actor automatically to match the ref they are moving to unless set to do otherwise, but I do not see any turning at all.
aadpCellMarkRef.MoveTo(PlayerRef, -140 * Math.Sin(PlayerRef.GetAngleZ()), -140 * Math.Cos(PlayerRef.GetAngleZ()), 140)
float zOffset = playerref.GetHeadingAngle(aadpCellMarkRef)
aadpCellMarkRef.SetAngle(aadpCellMarkRef.GetAngleX(), aadpCellMarkRef.GetAngleY(), aadpCellMarkRef.GetAngleZ() + zOffset)
PlayerRef.SplineTranslateToRef(aadpCellMarkRef, 10.0, 500.0)