I have a serious problem.

Post » Thu Sep 29, 2016 12:02 am

I don't know what to do anymore. There are things that I 1000% know should be working, but when I test them in game, they just don't work. For instance, I could have a book set the stage to 31, compiles perfectly, nothing wrong, but it just doesn't happen in the game and all conditions are met.



Could something be wrong with my esp? I don't understand why this is happening.

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Chelsea Head
 
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Joined: Thu Mar 08, 2007 6:38 am

Post » Wed Sep 28, 2016 12:44 pm

What event are you using? Could you post your script?


Tried checking your properties are filled? The number of times I've forgotten to do that is rather embarrassing :P

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Elizabeth Lysons
 
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Post » Wed Sep 28, 2016 10:00 pm

The problem is not just related to this specific incident. It's almost all of my scripts.

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Sarah Evason
 
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Post » Wed Sep 28, 2016 11:24 pm

Using Mod Organiser? Maybe some files aren't where you are expecting them to be?

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Timara White
 
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Joined: Mon Aug 27, 2007 7:39 am

Post » Wed Sep 28, 2016 10:13 pm

Nope, but it seems to be related to specific saves. I've been testing using Arthmoor's Live Another Life to start a new game with each test. Used to work fine, now, not so much. I just tested it with your Clean Save, and now things are working properly. This is problematic, as I don't want people to have to start a new game to play my mod...



Spoke too soon. Still happening.

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Claire Mclaughlin
 
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Joined: Mon Jul 31, 2006 6:55 am

Post » Wed Sep 28, 2016 11:58 pm

Things that worked previously just don't work anymore.



This script is on a trigger. Used to work just fine. Now, the scene isn't starting.



Scriptname TBO05OutsidePrisonSceneTriggerScript extends ObjectReference

Actor Property TBOUndil auto

Scene Property TBO05UndilGuardsScene auto

Quest Property TBO05 auto

Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef == TBOUndil && TBO05.GetStage() == 33
TBO05UndilGuardsScene.Start()
endIf

EndEvent

Same with this one:



Scriptname TBO05UndilTriggerScript2 extends ObjectReference

Actor Property TBOUndil auto

Scene Property TBO05UndilInsidePrisonScene auto

Scene Property TBO05BUndilInsidePrisonScene auto

Quest Property TBO05 auto

Quest Property TBO05B auto

Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef == TBOUndil && TBO05.GetStage() == 34
TBO05UndilInsidePrisonScene.Start()
TBO05.SetObjectiveCompleted(36)
endIf

If akActionRef == TBOUndil && TBO05B.GetStage() == 33
TBO05BUndilInsidePrisonScene.Start()
TBO05B.SetObjectiveCompleted(32)
endIf

EndEvent

Trying to work this out on my own. The thread title is more dramatic than I thought it was. I need to collect my thoughts before making threads.

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Misty lt
 
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Post » Wed Sep 28, 2016 4:08 pm

So as it stands, those scenes still aren't starting with all of the requirements met, properties filled and all.

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Matt Bee
 
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Post » Wed Sep 28, 2016 11:04 pm

How big are your trigger volumes? I remember having some issues with triggers that were too small (running through a trigger plane wasn't working).

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Tammie Flint
 
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Joined: Mon Aug 14, 2006 12:12 am

Post » Wed Sep 28, 2016 9:36 pm

Pretty big. I make them way oversized so that the player can come in from any angle.


Another issue I'm having is some voice files just don't play. I've managed to get some of these scenes to run again (why they stopped, I have no idea) but now the voice files in them don't play and the phases just skip. Double clicking on the file in the CK plays them, so they are working, but no go in-game. I had this issue before where they weren't playing as xwm, so I converted them to fuz and that fixed it, but now it's happening again with the fuz files. I swear the Creation Kit does not want me to release this mod. I'd be done by now if I didn't spend 80 percent of my time trying to figure out why [censored] isn't working.

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Multi Multi
 
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Post » Thu Sep 29, 2016 2:56 am

Update: The error with the audio files not playing seems to be only with scene dialogue. If I have the files anything other than WAV for scene dialogue, they don't play in-game, and mess up the scene.



Update 2: Some scenes still don't play audio despite using WAV.

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TASTY TRACY
 
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Joined: Thu Jun 22, 2006 7:11 pm

Post » Wed Sep 28, 2016 10:28 pm

I... am very dramatic. Tip for anyone trying to be lazy: Don't copy dialogue from one scene into another using TES5Edit to try and save time. It will just create more problems and end up wasting your time. That was my problem with the dialogue not playing. Since both scenes shared the same voice files, it would only play in one of them.



I'm still having some problems with scripts not working though. This one, for instance. I see no reason why it wouldn't work. I have an identical script on another alias and it works just fine.



Event OnDeath(Actor akKiller)

if (TBO05Part2.GetStage() == 24)
TBO05Part2.SetCurrentStageID(25)
TBO05Part2.SetObjectiveDisplayed(24)
endIf

endEvent
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Sun of Sammy
 
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